(Out of Character (OOC):
Chronicle: Mage 2: The Dethroned Queen
Venue: Mage: The Awakening
Chronicle Storyteller: Jerad Sayler))
After our first game of playtesting the Mage v1.9 system I put together we needed to make a few adjustments and rules clarifications:
a. Storyteller Beats
·
The Storytellers work hard on plots, NPCs and stories. During play if at least one person nominates
the one or more STs and it is seconded by another player the ST will take a
Beat to use on one of their characters.
Common nominations grant beats when STs run a really good combat, have
great RP with their NPCs, and kudos for designing well expected rules and
scenes.
Fighting Style Merit Guidance:
Notice: One of the great things about Fighting Style Merits
are the synergies that can be reached by the combination of various techniques
and abilities. How these work are
ultimately up to Storyteller discretion but once a precedence is set on how a particular
fighting style works it can only be overruled with consensus among the
Storytellers. Use this guidance to help
in that determination:
1.
Is the ability passive? Generally passive senses or proficiencies are
considered “on” as long as the character is conscious and not hindered in some
way. They usually grant thing like
ignoring certain penalties and gain static bonuses for doing certain actions or
circumstances. Certain stances can be
assumed to be active while the character attacks.
2.
Is the ability active? Usually these abilities
are actual attacks in which the character has to do something special, a
full-on maneuver in order to get the benefit.
Usually you can only do one of these per turn as part of an Instant
action. Rare circumstances in which a
passive stance requires a sacrifice of a benefit (like defense) and the active maneuver
does not take that sacrifice, then the abilities can be allowed to stack
effects in tandem.
3.
Most importantly: Is what is being done
physically possible? Outside of
transhuman abilities and the laws of physical fighting styles are largely
mundane actions not fueled directly by supernatural powers. A fighter cannot hit every single honey bee
attacking him in a single action despite an ability description that allows for
anyone standing adjacent to be hit. It
is just not physically possible without supernatural enhancements.
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