Friday, April 27, 2018

[Hunter: The Vigil 2nd Ed] TFV: Extra-Normal Entities

Source Creator: Onyx Path Publishing & White Wolf
Game line: Chronicles of Darkness game line
Venue: Hunter: The Vigil 2nd Ed

Post by: Jerad Sayler





COMBINED JOINT TASK FORCE VALKYRIE (TFV)
EXTRA-NORMAL ENTITY (ENE) CLASSIFICATIONS

The following is a compilation of information on the Task Force Valkyrie (TFV) hunter conspiracy from Hunter: The Vigil.  The following events mentioned below are canon in our current Chronicle: Mage 2: The Dethroned Queen using Mage: The Awakening 2nd Edition.

Access to this information In-Character requires Chronicle Storyteller approval with rationale on how the information might be obtained.


Sources:
- Hunter: The Vigil 1st Edition (HtV1.0) corebook
- Compacts and Conspiracies sourcebook for HtV1.0
- Spirit Slayers sourcebook for HtV1.0
- Night Stalkers sourcebook for HtV1.0
- Slashers sourcebook for HtV1.0
- Witchfinders sourcebook for HtV1.0
- Mortal Remains sourcebook for HtV2.0
- Mortal Remains: Tooth & Claw sourcebook for HtV2.0

TFV Document Repository:
Conspiracy Overview (Warning: Classified TS///SA///CJTFV)
Extra-Normal Entity (ENE) Classifications (Warning: Classified TS///SA///CJTFV)
Advanced Armory (Warning: Classified TS///SA///CJTFV)
Report: CASE NIGHTMARE GREEN  (Warning: Classified TS///SA///CNG/SCS/EJV/DOM/DP7/BLH)
Report: DEEP SEVEN (Warning: Classified Top Secret///SA///DP7)
Report: BLUE HADES (Warning: Classified Top Secret///SA///BLH)
Report: GOD GAME BLACK (Warning: Classified Top Secret///SA///CBS/GG-RW/BLB)
Report: CODICIL BLACK SKULL (Warning: Classified Top Secret///SA///CBS)
Program: GOD GAME RAINBOW (Warning: Classified Top Secret///SA///GG-RW)
Program: BLOODY BARON (Warning: Classified Top Secret///SA///BLB)
Program: SCORPION STARE (Warning: Classified Top Secret///SA///SCS)
Report: DREAM OF MADNESS (Warning: Classified Top Secret///SA///DOM)

THE FOLLOWING IS CLASSIFIED:  TOP SECRET///SPECIAL ACCESS//
COMBINED JOINT TASK FORCE: VALKYRIE

The following requires US Government Clearance for Special Access ///CJTFV. If you do not have CJTFV access you are not cleared to read this document.  Violating special access will result in criminal prosecution.  The unauthorized disclosure of government secrets is High Treason and is punishable by up to 30 years in prison and death. This is your final warning.


The following are broad classifications for Extra-Normal Entities (ENEs) TFV uses in the development of protocols and Tactics, Techniques and Procedures (TTPs) against said entities.  All Agents are expected to known their classifications to assist in the tagging and identifying of threats to National Security.

HAEMORPHAGES (HP-SP/ENEs)
To the Men in Black, hunting vampires is a lot more involved than a simple “bag and tag” mission.


The Children of the Night are just as capable of playing the spy game as the agents of Task Force: VALKYRIE. Even more so, at times. Sometimes, senior officers look on the reports of the vampires’ schemes and plots, and realize just how much catching up the conspiracy has to do. VALKYRIE certainly has its share of competent spymasters (though it has its share of incompetents, too—this is government, after all), the tortuous cons of the undead seem to hang them every time. Of course, it doesn’t help the agents of Task Force: VALKYRIE when occasionally, the conspiracy seems to be working against itself when it begins investigating the affairs of bloodsuckers.  Technically the HP categorization can include most SPs that drain the life out of people, covering psychic vampires and other ENEs that parasitize American citizens. 

Cold War of Terror: This is the reality: America is under attack from all sides. The old girl is beleaguered; rogue nations, tyrant regimes, and terrorists both on and off domestic soil have their guns and evil eyes pointed at the heart of this nation. And that doesn’t even count the fact that innumerable monsters seek to do this society harm. Vampires are among such nefarious evil-doers, hiding amongst the people the same way terrorists do— for the most part they look like us and talk like us, only separating themselves from the herd to hunt and spread disease. But, the terrorist analog continues, because they’re a broken society that remains hidden. One hand doesn’t know what the other is doing, and that’s to their benefit; so mired are these creatures in secrecy that capturing and interrogating one does not (or cannot) reveal what the others are truly doing. VALKYRIE struggles against this insurgent enemy. They must be domesticated, or they must be destroyed. At least, that’s the party line. The reality can be somewhat different. At times, it feels as if the Men in Black and the Shadow Congregation are playing the same game against the same enemy. Both conspiracies are fighting a cold war against the same foe, albeit in different ways and with far different tools.

A Tangled Web: VALKYRIE superiors hand out two books as “required reading” for those who may encounter haemophagic ENEs in the field: Sun Tzu’s The Art of War and Niccoló Machiavelli’s The Prince. (Some agents and commanders supplement this reading  with other texts too, such as anything detailing Greek mythology or Roman history—the vain machinations of the Olympian gods and the Roman emperors are similar enough to those practiced by the vampires.) The vampires may not have read these books, but these books seem to comprise their society’s general playbook. Just as Task Force:VALKYRIE have their Advanced Armory to draw upon, the vampires have their supernatural abilities. Many of these are superlative tools of tradecraft, allowing a vampire to infiltrate facilities, photograph plans, tamper with or steal evidence and sabotage equipment or plant bombs. However, it’s far easier for the vampires to simply plant their mortal servants into those facilities, and let them do all the dirty work for their masters instead. And it’s entirely possible that some of those mortal servants are sleepers, some of them in positions of high influence within the conspiracy itself.

The Response: Strictly speaking, the agency lumps the haemophages in with the rest of the monsters: they damage civilization, they work in opposition to democracy, and they must be stopped. End of story, right? If only. Task Force: VALKYRIE seems unable to mark a universal response when it comes to dealing with vampires. For every bloodsucker that receives a “high priority” sticker on its file (meaning, dust that leech at one’s earliest opportunity), there exist two fangs that get a free pass. Larger games are at work at higher levels of this conspiracy, and only those hunters with high Status in the organization will ever start to see those games exposed.

The Stearne Protocols:
When agents confirm the involvement of haemophagic ENEs in an ongoing investigation, they must follow a series of complicated procedures known as the Stearne Protocols. The Stearne Protocols are a list of approved and unapproved procedures surrounding the means by which agents may investigate and hunt the suspected haemophagic ENEs. Supposedly these Protocols are in place to help keep the agents from getting killed. But the Protocols themselves, in practice, are often so arcane and confusing that following them to the letter is as likely to get the agents killed as the vampires themselves. 



All of this is shepherded by the Stearne Steering Group (SSG), who oversees and maintains the Stearne Protocols. Since the first meeting chaired in 1952, the Stearne Committee meets once every ten years to decide the policy of contact with haemophagic ENEs over the whole Task Force. These meetings take place over the course of three days—December 20th, 21st and 22nd—then everybody heads home for Christmas. To truly “understand” the Protocols and become an authority on deciphering them, one must pass through Stearne certification. Certification authorizes them to pursue lines of investigation independently wherever a vampiric ENE is concerned.

But there’s the rub: the waiting list to join the cert courses is practically eternal, and even when one finally approaches the front of the line, something always seems to happen to knock most agents out of the running. An agent is assigned a particular task on the day of testing, and is thus bumped to the back of the line. Or the testing facility isn’t where it was supposed to be, and the hunter misses his “opportunity” to become certified. Certainly some hunters—who seem to fall under intense scrutiny beforehand—actually get to the certification. But they come out and never talk about what goes on inside the testing facility. Those who are not “Stearne-certified” are supposed to take orders regarding vampires from only those VALKYRIE superiors who are. If they do not have access to one who is, they must refer the case to another cell, one more capable of deciphering the labyrinthine set of bureaucratic directives. This isn’t always put into practice, of course: a government hierarchy falls down in a lot of places, and some VALKYRIE cells are left alone so long they start to make up their own “protocols.”

TWILIGHT & HP-SP/ENEs
The front line agents of VALKYRIE are out there night after night. Many of TWILIGHT’s commanding agents are, indeed, Stearne certified. They pursue. They kill. They rack up lots of kills, frankly—it’s a matter of record, and VALKYRIE never throws any paperwork away. What intrigues some agents of TWILIGHT, however, is why they only go after some vampires, and not others. There have been times when an investigation into something routine turned up a lead on a known haemophage—only to have some director shut them down and swiftly assign them elsewhere. In other cases, a mission to bring in a leech for questioning suddenly becomes a “burn-and-bottle” directive (burn the vampire, bottle the ashes) on the orders of some Stearne assessor. It’s all rather vexing. Vampires are expert manipulators and string pullers nestling their way into all walks of life, from the vial-strewn alleyways to the topmost halls of power. Some of the parasites are known to call the highest echelons of society their host. Crackpots claim the creatures run the White House, Parliament, Pentagon, AT&T, Comcast Cable, and NASA. Vampires are certainly pervasive, but it’s hard to believe they walk unassailed in the halls of power throughout the world. It’s not as if master vampires come into work and punch a clock; monsters looming large, working their fingers into the cracks and crevices of every corporation, government and public service. Right? Yes, but it’s not for lack of trying.

FORT & HP-SP/ENEs
This team has the least direct or indirect contact with vampires, because their remit is usually elsewhere. However, once in a while an ongoing investigation into what looks like to be some man-
The Down-Low What’s weird is, it almost seems as if the vampires police themselves, doing ADAMSKI’s job for them. It doesn’t stop ADAMSKI claiming the credit, though, because if the Top Floor found out how inefficient they were, they’d just cut the budget in the next review. But other hunters have noted it, too—yes, vampires are monsters, they’re fiends, they drink blood, they spread infection, but they don’t often make a big show of it. Some hunters have reported tracking down an overt vampiric presence only to discover that he’s already greasy ash spread across the sidewalk. Are they destroying their owner of Fortean phenomena turns out to be something completely different. Someone claims “missing time” and an evil presence in their room at night sounds like a case involving extranormal or extra-dimensional incursion, but the reality is, it could be an ENE that drinks the blood or the breath of the slumbering. The agents of FORT hear about some reptilian atavism lurking in the sewers, but it ends up as some bat-faced bloodsucker with leathery flesh. Strangely enough, because FORT’s remit never mentions vampires directly, Stearne certificated agents often overlook them—giving FORT agents much greater freedom to investigate troubling vampire activity than their counterparts in TWILIGHT. 


ADAMSKI & HP-SP/ENEs: For some reason, ADAMSKI never really has much to do when it comes to handling vampires, because there’s often very little evidence after the fact. Faces blur up on camera, in mirrors and in lineup photos. Vampires who die for good shrivel up to dust. Dead blood addicts just look like regular stiffs. And haemohages’ circulatory fluid just congeals to a sticky mass of old human blood in minutes, providing nothing for forensics. It’s really the witnesses that ADAMSKI deals with. Sometimes, witnesses get a whole head of steam about “proving” the existence of vampires. Such individuals represent a destabilizing presence, and generally, the agents of ADAMSKI are happy to issue a dose of Munin serum to keep everybody calm and appropriately fuzzy on matters. (Of course, it should be obvious that such “destabilizing” individuals can be, or end up as, hunters.) One thing that’s been sticking in agents’ craws lately: why do some witnesses end up dead or missing? Specifically, witnesses successfully issued doses of the serum?


THERIANTHROPES (THT-SP/ENEs)
As far as the Men in Black are concerned, shapechangers represent one of the greatest – if not the greatest – paranormal security threat facing the American homeland. Some hunters argue that this just demonstrates Task Force: VALKYRIE’s deep ignorance of the supernatural world, but the field agents who have survived a werewolf attack don’t believe a word of it. Any creature that can operate in any environment, pass undetected among normal humans and change into a nine-foot-tall killing machine virtually at will is something that gives most VALKYRIE agents chills. Never mind the fact that these creatures can heal damn near any injury in seconds and travel unseen from one physical location to another.

As a result, VALKYRIE monitors law enforcement and domestic intelligence data feeds on a constant basis, alert for indicators of werewolf activity across the country. Police or news reports of savage, unexplained murders – particularly in remote or rural areas – will raise an immediate red flag, and a field team will get a call within 48 hours of the event. Where possible, VALKYRIE will give the job to a team that already has a lot of experience in dealing with shapeshifters, but the timing and location of an incident doesn’t always make that possible. At the very least, the investigators are given a thorough brief on the capabilities of a typical werewolf, and every effort is made to make sure they’re equipped to survive an encounter with one. This can include silver rounds for their issue sidearms, silver buckshot for tactical shotguns, scent neutralizing spray, and even experimental gear like hormone-balancing auto-injectors to help fight off the worst effects of a werewolf’s terrifying aura. Of course, if the creature in question turns out to be a different kind of shapechanger – or another sort of monster entirely – the agents can quickly find themselves up the proverbial creek without a paddle.


The fact that this happens with disturbing frequency leads many experienced field teams to pass on the offers of equipment and go into the investigation with only their wits and a few basic tools to assist them. During VALKYRIE’s early years, considerable effort was devoted to try and capture one or more shapechangers for medical and scientific study. It’s known that in the late 40s at least three werewolves were captured during covert operations in Nazi Germany, but casualties among the capture teams was so high that the practice was abandoned. Files of the subsequent examinations still exist, but with the medical technology of the time, little useful data was obtained.

Since then, the organization has managed to build a fairly useful database on werewolves and other shape-changing creatures, pulling facts from team debriefs and witness interviews that go back more than 50 years. Most of the information in the database is very specialized: estimated speed and strength, estimated regenerative capacity, known weaknesses, and so forth. Task Force VALKYRIE knows next to nothing about what shapechangers are and how they interact, but they’ve got a pretty good handle on how to hunt and kill them.

NON-CORPOREAL EXTRA-DIMENSIONAL ENTITIES (NCEEs)
Category for all intangible beings like Ghosts and Spirits.  In the case of purely spiritual threats, Task
Force VALKYRIE is hamstrung by characteristic governmental short-sightedness. The wording of the organization’s mandate empowers them to deal with “tangible threats to the safety and security of the United States and its citizens,” which is often interpreted too literally by field supervisors to mean that ghosts and other intangible spirits fall outside the agency’s remit. Field teams frequently conduct investigations of haunted sites, but other than collecting EVP’s and digital Kirlian footage, most times that’s as far as an investigation is allowed to go. Once a person is possessed by a malevolent spirit, the agents can take action against the threat, but until that point their hands are often tied. Even then, VALKYRIE’s response is typically limited to dealing with the possession itself, and the possessing spirit all too often escapes to find another victim later.  A now obsolete but more popular name for these entities are Non-Corporeal Intra-Dimensional Entities (NICEs).


REALITY DEVIANTS (RD-SP/ENEs)
Task Force: VALKYRIE responds to suspected witches in the same way that other government departments respond to suspected terrorists. They’re under a lot of pressure from the very top to snuff out the threat to good American lives, and can get clearance for military operations and hardware just by saying the word “witch.” On the other hand, VALKYRIE’s analysts need information. That means sending sleeper agents to infiltrate covens, setting up elaborate surveillance — everything from phone taps to bouncing a laser beam off a window — and tracking down every link that a witch has to other people. The Task Force has no mid-level sanctions, no mechanism to deal with suspects that they’re not sure of — there’s no mystical equivalent of a no-fly list, and ID checks mean jack shit to someone who can cloud the minds of men. The comparison to terrorists doesn’t stop there. Witches, like terrorists, have a nasty habit of looking like normal people. Unlike terrorists, there’s a hell of a lot of witches on American soil. And these terrorists (or, as some call them, Reality Deviants) can do a lot more than blow up the 7-Eleven. Reality Deviants span the entire length of psychics and hedge wizards but the tippy top are the Mages, true Reality Deviants.  Collectively they are all referred to as witches.

VALKYRIE has a lot of theories on where witches come from, all of which are backed up by some semblance of "proof.” (Sometimes, VALKYRIE even steals documents and theses from Null Mysteriis and casually inserts them into case files or records — whiting out any names, of course.) Are witches actually possessed by or servants of the ghosts of the First People, of pissed-off Native Americans who are now working to get back at America? Could they be genetically-modified insurgents or terrorists, their brains and souls tinkered with by a supernaturally-ascendant Middle Eastern nation (or by the once-again-burgeoning Soviet Union)? Maybe it’s the result of a contagion like anthrax or smallpox. Maybe it’s all of the above. Pet theories live within VALKYRIE, and often do more harm than good given the fractured command structure. False information falls too easily into the hands of a cell, especially when a commanding officer’s pride is on the line.


While it doesn’t know much about witches, VALKYRIE’s got a whole load of information about psychic phenomena from every government program that studied mental powers. Though the researchers hired by the CIA for the MK-ULTRA program vanished when the project was disbanded, VALKYRIE holds full copies of the program’s research and findings. They’ve also got reports acquired from KGB remote sensing experiments. Some agents died to get the result of a single experiment, but with the fall of the Iron Curtain the trickle of information became a torrent. Rumor has it that some of the MK-ULTRA researchers remained active after the program ended, possibly even within the United States government, and the Task Force’s commanders would happily kill to get their hands on that research. In the end, the point is that witches and psychics damage the cultural currency of democracy. A sorcerer can screw with the vote. He can mind-rape a politician or, worse, become one himself. He can wage a war against the American people by conjuring some awful new infectious bacteria just by willing it to be so. If the American people knew just how often they needed to be protected from witches — and, more importantly, how often it’s TFV doing the dirty work — they’d be shitting their britches.

The Response: Shock tactics are the mainstay of Task Force: VALKYRIE’s response to witches and psychics. It’s not always enough, but often bursting through the door with flash grenades and guns blazing is a damn good start. The agency’s trademark big guns are actually less useful against witches — unlike shapeshifters or undead serial killers, a witch dies the same as a normal human. Anything bigger than a bullet is probably a waste of ammo, though sometimes you get those sorcerers who can turn a bullet into a rose or a firefly just by snapping her fingers. When the element of surprise fails, hunters are on their own. Their equipment reflects this: screamer pistols and witch-busters have a nice line in regaining the element of surprise, either by knocking a witch’s concentration for a few seconds or just giving her another target to fix upon. When they’re not effective, it’s up to agents to use their own secret weapon: everyone.

When it comes to dealing with witches, Task Force: VALKYRIE has a two-stage strategy. First, they find out who they’re dealing with. Claiming to operate under the aegis of the Department of Homeland Security, the FBI, or even the NSA, the agents can legally put anyone under surveillance. Enough bad movies have lead most people to believe that the government run black helicopters and monitor alien abductions, giving VALKYRIE agents far more leeway than any other group. The agents know that witches are terrorists with the equivalent destructive power of a dirty bomb. They’ve got hundreds, maybe thousands of witches under surveillance. It used to be hard — trying to secure a warrant for stuff like this can be tricky to describe on the formal documents. But these days, it gets all the easier. The Patriot Act has done wonders for VALKYRIE’s surveillance capabilities: wire-taps and hidden cameras, ahoy.

EOCHAI Certifications:
Task Force: VALKYRIE maintains a number of specialized witch-hunter units. Normally, they’re based in major urban areas. That’s not because of any specialist concentration of witches; rather, if an occult weapon of mass destruction were detonated they’d want to protect the main population centers. In addition to these cells, the agency has a large number of agents who’ve gone through EOCHAI training under the auspices of Project TWILIGHT. Most agents who go through the training but don’t join a witch-hunter squad get assigned to VALKYRIE cells as mission experts. The remainder work as specialists in cells drawn from wider fields. Unlike graduates of other training programs, EOCHAI agents tend to be prized for their tactical knowledge rather than their access to advanced weapons.


REALITY TERRORISTS (RD-SP/ENEs)


Hardest damn thing is convincing people there’s a war on. People want to go about their business. Shopping, dating, dropping the kids off at day care. They don’t get the danger they’re in. They resent the things we do to protect them. They forget that the enemy looks just like us. That they’ve moved into our neighborhoods, or they work in our offices. Some of them even deliver our mail.

The second hardest thing is that you can’t tell them. Task Force: VALKYRIE’s peers in the legitimate Homeland Security and military get to have their war in public, at least a little. They get speeches from the president, grave reminders of the importance of national security, and defense against the nation’s enemies. A civilian can get caught tapping millions of email accounts and all he has to offer is a vague defense and those key words: national security. Hunters don’t get that in the Task Force. There are no official excuses or pats on the back. If there’s ever a congressional hearing… well, God knows what would happen.
Task Force: VALKYRIE fights a shadow war against terrorists whose enemy is all reality, and nobody gives a damn. Here’s what they know: there are ENEs that seem to oppose a vast machine rooted in the planet. Captured suspects say this entity is malevolent, but it’s really a case of whether the cup is viewed as half empty or half full. The interrogated ENEs blame the monstrous state of the world on this God-Machine, but a lot of VALKYRIE agents prefer to look at the world a little differently. They prefer to view the world as being a fundamentally good place, where monsters 
may exist but hunters protect the innocent. It’s just like any war. Sure it’s awful that people get hurt, but what matters is that the United States has the power to help. The ENEs claim the establishment and the world it’s created are horrific places? They’re forgetting the points of light. And a lot of those points of light are the Etheric Rounds of Task Force: VALKYRIE. These ENEs commit acts of terrorism against… well, anything. They blow up construction sites and radio towers, launch murder sprees on office buildings and somehow slip away by discarding their identities. They view the world as malignant, and strike against it any way they can. 

VALKYRIE is also aware of ENEs that are a lot harder to capture. Spirits that possess people, for example. Best thing to do is to try and draw them out, then spray them with etheric ammunition. They’re also becoming familiar with ENEs that seem to possess entire buildings or organizations. They’re faced with the very real possibility that some of the terror cells they usually pass off to conventional intelligence agencies may actually be acting under the influence of, let’s just say it, something demonic. The possibilities are frightening. The hardest damn thing is convincing people there’s a war on, and that just might inc
lude everyday civilians and hunters, too.

NON-LIVING CONSTRUCTS (NC-ENEs)
Non-Living Constructs are a category for any animated objects or golem-type creature made from non-living or post-living material. What really takes it to the extreme is when the NLC also has the P/ designation. The rarest and most powerful of this category are usually Prometheans but like all Hunter Groups, TFV has a hard take making the distinction between different flavors of simulacra.

The soldiers of Task Force: VALKYRIE don’t approach the Vigil the way many other groups do. They don’t have to do their own legwork, for the most part. Agents get their orders, they go in, they do the job, they go home. As such, if TFV is dealing with a Promethean, it’s likely because the situation has already escalated. A TFV squad might get called out to deal with a large-scale Wasteland (“toxic waste spill”), a rampaging golem (“PCP”), a Frankenstein’s creation that fries a town’s power system (“freak electrical storm”), or a torch-wielding mob that can’t find its target (“everybody go home, nothing to see here!”). These hunters have the advantage of doing a job, and not taking the hunt personally.


Except, of course, that Prometheans make it personal. If the soldiers don’t kill the Promethean quickly, Disquiet can set in, and at that point, the soldiers will start violating orders. They follow the monster into dark and unsafe places, they take unnecessary risks, and if the Disquiet manifests as fascination or obsession, they might even shoot each other to protect the creature! TFV’s other problem is that they’re very rarely given all available data about a specific subject. How much does command know about Prometheans? Quite a bit, as it turns out. 

But the rank-and-file aren’t usually informed Prometheans can shrug off damage from conventional weapons, that they can heal by electrocuting themselves (put a different way, they are rarely told “don’t use the Mjolnir Cannon”), or that some of them can talk to ghosts. The brass is never exactly forthcoming, but where the Created are concerned they’re downright tight lipped. Why? The soldiers of TFV seldom know enough to ask, and rarely bother to ask when they do. They’ve got their orders.

What Task Force: VALKYRIE cells don’t know helps them sleep at night. The top brass knows about Prometheans. What’s more, the truth is that a government scientist found a way to clone human beings, using a Promethean as the catalyst. Doing so destroyed the Promethean, and to make matters worse the technology isn’t exclusive to the government anymore. However, few other organizations or individuals have the means necessary to duplicate this process or a ready supply of Prometheans. Task Force: VALKYRIE, then, gets called in when the mysterious forces behind this technology learn of a Promethean’s whereabouts. This is why, incidentally, the orders concerning the Created are always “capture” and never “destroy.” It’s also why incendiary weapons are never allowed on such missions.


EXTRA-DIMENSIONAL ABDUCTEES  (EA-SP/ENEs)

Consisting of anyone who has been a taken by EEs or been lost in an extra-dimensional space for a prolonged period of time and returned as a para-human.  Most commonly, these beings are Changelings.  All three of Task Force: VALKYRIE’s open recruiting departments have had contact with Changelings or other fae creatures. And, for the most part, that contact is positive. TFV’s official purpose is to protect humanity from extra-normal entities (ENEs); for the most part, TFV doesn’t believe the Lost poses a huge threat to the human race — at least not as a group. 

TWILIGHT & EA-SP/ENEs

Project: TWILIGHT has operatives in direct contact with Lost freeholds across the globe. While their agents can’t actually pass as Changelings, there are always hangers-on who have a chance at earning their way into the good graces of the local population. By providing vital supplies and services like false identification, jobs, and resources, TWILIGHT operatives find it fairly easy to get ears and eyes on freehold members, at least at a sufficient level to ascertain that they’re not planning direct actions against humanity.

FORT & EA-SP/ENEs
Project: FORT agents are often more focused on understanding fae magics than on investigating the Changelings themselves. It is rumored that entire cells have been assigned to investigate the Hedge and Arcadia, although no official files are known to exist on the latter topic. As well, FORT operatives are responsible for trapping and containment of a wide variety of (mostly) non-sentient hedge creatures, although it can be difficult to imprison creatures who can open doorways to the
Hedge with minimal effort.

ADAMSKI & EA-SP/ENEs
Radio Free Fae operatives often work alongside the TFV agents assigned to Operation: ADAMSKI, although each rarely realizes that the others are a part of anything more than a loosely tied group of crackpots and cranks. Often, however, one group will provide tips to “prove” supernatural evidence is a hoax, while the other ensures the “proof” is well publicized in the appropriate print or electronic sources to cover any situations where fae magics may have been witnessed by outside eyes.

NCEE POSSESSED (NCEEPs)





A category consisting of anyone possessed by a ghost or spirit and may include Claimed and Geist. The most specific and powerful example being someone who has survived a near-death experience (NDE) and then was co-possessed by a powerful ghost or death EE. These SP/NCEEPs are particularly dangerous.

Task Force: VALKYRIE first encountered ghostwalkers in Europe during the waning days of World War II. Though the Fog Men took out their revenge on Nazis and Soviets alike, they were rare compared to other supernatural monsters. So, while top brass did recognize that the Fog Men were a threat, they never really topped Task Force: VALKYRIE’s list of targets. Deemed to be a phenomenon unique to the battlefield, brass didn’t give much credence to the idea that Fog Men might exist in America. That is, not until Task Force: VALKYRIE had a run in with a few ghostwalkers in the 1980s, and quickly realized that Fog Men were operating at home, too.

When Project: FORT began upping their efforts in earnest, however, TFV encountered ghostwalkers far more often. Trying to eliminate or contain ghosts ultimately drew the wrath of a number of Fog Men, who proved to exhibit unusual powers, and camaraderie with ghosts the conspiracy didn’t think was possible. Task Force: VALKYRIE hunters have few ideas about the ENE’s true nature — and top brass hasn’t fully disclosed what the Fog Men are, either. Amongst hunters, the dominant theory is that the Fog Men are possessed, and only appear after a violent death — like dying in battle. Whatever they are, TFV has figured out Etheric Rounds hurt ghostwalkers even though they are made of flesh. While the Fog Men are clearly upset that TFV has found a weakness, top brass has ordered the conspiracy not to use them. It seems that, at the highest level, some think the Fog Men should be left alone — a belief that’s often ignored.

In general, the conspiracy’s response to ghostwalkers is to kill them with fire, before they can kill anyone else. When TFV encounters the Fog Men, they’re often told to consider them a serious threat, one that should be handled carefully and possibly ignored. Not only can the Fog Men wreak havoc on TFV forces, they’re also difficult to kill.

Despite TFV’s proven expertise when dealing with Fog Men, top brass hesitates to order Project: FORT to handle them in the field. What TFV’s commanders aren’t saying, is that they believe the Fog Men can be used to the conspiracy’s advantage. It seems brass figured out that the Fog Men do have something they want: the ability to travel to the Underworld. Now, the conspiracy hopes to test new equipment — the Gatekeeper Device — which may allow Task Force: VALKYRIE to open an Avernian Gate. Most hunters want to use the Gatekeeper Device to give them an edge on their hunts. Though the device isn’t fully operational yet, top brass believes that Gatekeeper will allow TFV to target monsters at their point of origin. Though the project has been developed in a top secret environment, some ghostwalkers are beginning to pay close attention to the conspiracy. Thus far, the Fog Men act only on suspicion; they don’t know what Task Force: VALKYRIE is up to, if they are trying to recreate them, just what their tech can do, or what the conspiracy’s long-term plan is.

Project: FORT has not been eager to engage the Fog Men, so they’re not wise to the fact that the ghostwalkers are seeking to secure a spot within the conspiracy. A handful of hunters within Project: FORT have dared to wonder if the haunted serve some sort of purpose or higher power, and worry that the conspiracy is interfering with the natural order. If ghostwalkers exist to keep ghosts contained, why should they interfere? Given how Project: FORT defers to top brass, however, they mostly keep their opinions to themselves. After all, should the bigwigs disapprove of their newfound morality and cut their funding, they’ll have to uphold the Vigil the old-fashioned way. 







POST-LIVING REANIMATORS (PLR-SP/ENE)This category includes non-possessed (in so far as they are immune to all standardized forms of exorcism)reanimated corpses and subcomponents. Most HP-ENEs (Haemophagics) are also PLRs but if they get their own category because of the immense harm they can cause and for special protocols such as the Stearne Certifications. The rarest and most powerful immortal undead are mummies from a lost-era of Egypt that periodically return to life and use massive cults to further their goals. These are the quintessential PLRs (instead of Zombies) because as far as TFV can determine they are the only 100% verified "truly immortal" ENEs with some of the NCEEPs (like the Fog Men)making close seconds. As these Egyptian RLRs have withstood ten thousand years of death-like sleep and resurrection, they take home the prize to their elaborate crypts.

Task Force: VALKYRIE is aware that, there are many creatures around the world that can resist death. A handful of unpleasant incidents has made it clear that dead doesn’t always mean dead. As a result, there are standing protocols in place to contain any beings that match a loose set of criteria. The Task Force’s understanding of their prey is so low, however, that their guidelines are vague and often ignored in practice. When they are employed, like the need to timestamp activities, they’re often used on the wrong kind of being.

Should the unit act within protocol, any creature identified as a possible “returner” is targeted for immediate execution. The remains may be captured by a forensic science team. In the meantime, however, hunters are required to eliminate the threat the best way they know how. Those methods vary wildly and aren’t coordinated neatly — especially since mummies are rare and mortals may be involved.

The undying PLRs, when they are recognized, are considered too dangerous for routine R&D. Project: TWILIGHT may be happy to hand over a mummy, whether it’s awake or in a state of repose, to Project: FORT for analysis before its body is transported to Containment for storage and neutralization. Construction may be underway on a new form of combined Containment and R&D facility that can go into complete lockdown in under three seconds.

With mummy encounters happening so infrequently, members don’t engage in standard protocol. However, there are rules members of Operation: ADAMSKI are ordered to follow when they are forced to deal with a “beheaded” cult. It seems Task Force: VALKYRIE wishes to cover its tracks as well as the creature’s, but not before members try to pry information out of a captured cultist.

When Task Force: VALKYRIE does encounter a mummy, it’s typically through the conspiracy’s work to infiltrate and dismantle a cult. Hunters tend to make good use of their deprogramming
facilities to contain suspects who may (or may not) have ties to the supernatural. After all, cults are filled with human members who can be studied and interrogated much easier than any supernatural being. Still, some argue that the practice of locking up civilians to question them about the occult or a magical being isn’t practical, given the overwhelming number of cults in the United States alone. This is part of the reason why members don’t chase after rumors about mummies; due to their rarity, it’s not financially worth the effort, fiscal responsibility on an already shoe-strung budget.


EXTREME MASS/SERIAL KILLERS (NE/ENEs)
Task Force: VALKYRIE The Men in Black know about slashers as a vague, inchoate phenomenon, but most of what they know comes from monitoring the work of Null Mysteriis and VASCU. Often, they let the other agencies get on with the hard part of the work, if only because it saves resources

(funny, though, how selective TFV’s masters are about the budget. It’s almost as if they only mention it when it suits them. Not that this is anything more than an opinion. Nah, it’s just paranoia). As far as TFV is concerned, the simple fact is that slashers often don’t fall within their remit: they’re not ENEs, they’re just psychos. The Federal Bureau of Investigation (FBI) and local law enforcement can deal with that one, and Task Force: VALKYRIE can continue pursuing their War Against Terrors. 

Besides, sometimes the slasher happens to be the son of a congressman, and you can’t arrest him. Of course, agents in the field know they’re kidding themselves if they think that. These guys might just look (mostly) like people, but how come they don’t fall over when they’re shot? How come they can do things that normal people can’t, like talk perfectly ordinary folks into their psychosis or somehow manage to take out six heavily armed agents in the middle of a room without a scratch? How do they spring out from around corners and behind doors like that? No, there’s something going on there. But try telling the top brass that. Official line is to let the ordinary Feds and cops handle this one, and concentrate on the werewolves and vampires and stuff. 

The one exception, of course, is dealing with a slasher who used to work for TFV. It’s not common, but just like so many of the other compacts and conspiracies, the horror takes its toll on a person. Given that TFV agents are often pretty shell-shocked by their experiences (sometimes before they even join up), it doesn’t take as much as it should for them to go batshit crazy after a while. There’s no counseling service for TFV, no regulation psych assessment for agents who deal with demons and vampires on a regular basis. There’s no way of telling when a cell working for TFV will have to put a bullet through the head of a team member who’s just sliced up half the population of some Virginia mountain hamlet because he’s convinced they’re monsters.


CRYPTIDS (UNCATEGORIZED ENEs)

For every category and clunky acronym that TFV has for supernatural creatures there are hundreds of beings that are miscatagorized or don't fit anywhere across the board.  In cases like this, agents in the field are allowed to resort to mythology or preference to name or classifiy an entity as required.  They do know, however, never to enter a Lair of a powerful primordial creature of legend.

Thursday, April 26, 2018

[Hunter: The Vigil 2nd Ed] Task Force Valkyrie


Source Creator: Onyx Path Publishing & White Wolf
Game line: Chronicles of Darkness game line
Venue: Hunter: The Vigil 2nd Ed

Post by: Jerad Sayler



COMBINED JOINT TASK FORCE VALKYRIE (TFV)
Conspiracy Overview

The following is a compilation of information on the Task Force Valkyrie (TFV) hunter conspiracy from Hunter: The Vigil.  The following events mentioned below are canon in our current Chronicle: Mage 2: The Dethroned Queen using Mage: The Awakening 2nd Edition.   Access to this information In-Character requires Chronicle Storyteller approval with rationale on how the information might be obtained.

Sources:
- The Laundry Files books/RPG by Charles Stross
- RPG.net, original post by Professor Phobos on May 7, 2010
- Hunter: The Vigil 1st Edition (HtV1.0) corebook
- Compacts and Conspiracies sourcebook for HtV1.0
- Fallcoast.net page on TFV

TFV Document Repository:
Conspiracy Overview (Warning: Classified TS///SA///CJTFV)
Extra-Normal Entity (ENE) Classifications (Warning: Classified TS///SA///CJTFV)
Advanced Armory (Warning: Classified TS///SA///CJTFV)
Report: CASE NIGHTMARE GREEN  (Warning: Classified TS///SA///CNG/SCS/EJV/DOM/DP7/BLH)
Report: DEEP SEVEN (Warning: Classified Top Secret///SA///DP7)
Report: BLUE HADES (Warning: Classified Top Secret///SA///BLH)
Report: GOD GAME BLACK (Warning: Classified Top Secret///SA///CBS/GG-RW/BLB)
Report: CODICIL BLACK SKULL (Warning: Classified Top Secret///SA///CBS)
Program: GOD GAME RAINBOW (Warning: Classified Top Secret///SA///GG-RW)
Program: BLOODY BARON (Warning: Classified Top Secret///SA///BLB)
Program: SCORPION STARE (Warning: Classified Top Secret///SA///SCS)
Report: DREAM OF MADNESS (Warning: Classified Top Secret///SA///DOM)

THE FOLLOWING IS CLASSIFIED:  TOP SECRET///SPECIAL ACCESS//
COMBINED JOINT TASK FORCE: VALKYRIE

The following requires US Government Clearance for Special Access///CJTFV. If you do not have CJTFV access you are not cleared to read this document.  Violating special access will result in criminal prosecution.  The unauthorized disclosure of government secrets is High Treason and is punishable by up to 30 years in prison and death. This is your final warning.



"Here is the sitrep, soldier. We are under attack by insidious terroristic forces. These forces are ancient and innumerable. Your wife, my mother, the mailman—they do not realize that every day the government sends good soldiers to die against an unstoppable enemy, an enemy that poses an existential threat to our way of life. Be assured, soldier, that is what this is all about: our way of life. America is under siege. Our democracy is riddled with worm-holes. These terrorists are zealots who have accepted their unnatural crusade and who care little for our God, our currency and our country. They will tear down our white picket fences and burn our houses, and so we must pick up the splinters from our fences and drive them through the hearts of our foes. Our job is never-ending. Our job is life-threatening. But our job is sanctified by the powers-that-be, by God and country and the POTUS. You will not stay safe, so I will not waste words commanding you to do so. We do ask, soldier, that you stay sane, because the homeland cannot be protected by a deranged mind. Do you understand?" -Special Agent Reynolds

Opening Remarks: THIRD PARTY ASSESSMENT
The following is a restricted report from the U.S. Inspector General's office on their first-ever review of Combined Joint Task Force Valkyrie after bypassing compartmentalization restrictions and getting hand-picked personnel cleared to interact with the Task Force from Black Cauldron division.  Recommendations have not been submitted or approved coming out of the inspection and Task Force HQ Staff should standby until further notice.  The findings in this broad review provide a full overview of the Task Force, its procedures, plans and policies as well as holistic observations meant to drive HQ leadership to improve the organization from within.

BACKGROUND:
Fact: in December 1927, the US Army raided a number of coastal towns in Massachusetts. The towns no longer exist. Their inhabitants vanished. Fact: in 1947, an unidentified object crashed near a SAF base in Roswell, New Mexico. Government agents waded in to clear things up.

Fact: in November 1963, John F. Kennedy was assassinated. The US Government’s investigation seemed reluctant. Fact: in the 1960s and 1970s, the Zodiac killer stalked northern California. No one ever caught him. Still, the killings ended.

Fact: in August 1997, Princess Diana’s car crashed under mysterious circumstances, killing Diana, its driver and the industrialist she was dating at the time. Was the People’s Princess really the intended victim?

Conspiracy theorists would have you believe there is a great agency behind all of these events. They don’t know for sure, of course.  Task Force: VALKYRIE knows. They know the truth about Diana
and the precise location of the Roswell pilot’s grave. They know who didn’t shoot Kennedy. And they know about vampires, werewolves, demons and ghosts.

It began in 1865, when a hastily organized unit of government men (led by a man named Gordon West) failed to rescue Abraham Lincoln from the clutches of a creature from outside any human frame of reference. Abraham Lincoln, Vampire Hunter?  Realizing that for the good of the Union, they had to cover up the President’s death, they enlisted a look-alike, and without the hapless man’s knowledge, hired John Wilkes Booth to follow him to the theater and do the deed before anyone noticed the difference.



Ever since then, they’ve been protecting the US against supernatural agencies and hiding the evidence. They’ve always operated outside the usual structures of the US government. They were reformed as Task Force: VALKYRIE in 1944 by the Joint Chiefs of Staff, without the President’s knowledge, when it became apparent that some prominent Nazis had been driven to allying themselves with paranormal entities. Between June 1944 and April 1945, TFV joined US and British forces in the invasion of Europe. Armed with little more than their wits, their fists and their guns, the newly minted task force defeated and captured a cadre of bizarre hermaphrodite Nazi magicians, two packs of man-eating werewolves, dozens of walking dead men of various kinds and more vampires than they suspected could have existed. Half the time, these “extra-normal entities” (ENEs), weren’t fighting for anyone but themselves, but it didn’t matter. They were a threat, and the men of TFV were far too interested in such things to let them go just because they weren’t fighting the allies.


Things kicked off then. After the Roswell incident (an early triumph for VALKYRIE’s disinformation policy), TFV managed, effectively, to disappear. Its mission is to protect the USA from extra-normal forces. A handful of people at the top level of government know it exists. The President isn’t one of them.

Every story of sinister Men in Black who cover up paranormal events, every account of black-clad, heavily armed Special Forces operatives who descend from black helicopters and make people vanish, every supernatural or UFO conspiracy theory comes right back to TFV. It really is the conspiracy that keeps the people blissful in ignorance.  Or it’d really like to think it is. The fact is, it’s still a government agency, and just like every other government agency, the Task Force suffers from nepotism and incompetence. Sometimes it’s at a level that endangers the men and women in the field. Intelligence gatherers are often as lazy as those foreign-posted CIA men who get their intel from watching the news. They’ve got a wide base of information about any number of ENEs, but a mountain of red tape and clearances to get through before it’s readable.

And then there’s the budget. Obviously, TFV is a black budget agency, but that only leads to certain irregularities, such as TFV having a budget a fraction of the size of ATF, let alone the FBI . So how can it afford the black helicopters, or that enormous underground facility in Arizona (the one you
think you know about in New Mexico is as flimsy as a movie set) and the astoundingly well-funded R&D department?

And if TFV’s remit is to protect the US people from ENEs, how come so much field work involves observation and kidnap rather than straight fighting? Why has it got so many ENEs stored away in that underground prison? Why do field agents who get close to certain secrets find their assignments changed without warning? Maybe there’s something else going on. TFV has a shadowy history, but what if that’s just a fabrication? What if none of this is true? What if it’s all really just a cover for something else entirely? Perhaps TFV’s masters have a more comprehensive plan, which their agents don’t need to know. On the other hand, perhaps the agency is compromised. Perhaps TFV is working for the very monsters its agents seek to defeat. But then, that’s just paranoia.




EXTRA-NORMAL ENTITIES (ENEs)
TFV has a firmly set procedure for dealing with most ENEs: report, observe, assess, report again,


neutralize or call for backup. Having said that, few agents stick closely to procedure when in the field. A snarling, shapeshifting beast who’s just realized he’s being observed isn’t going to wait until the agents have assessed, reported and taken action. TFV’s strict cell-based structure might technically require approval up the chain of command before breaking out the Advanced Armory, but often agents are blasé about exploiting the seemingly limitless budget. Having said that, agents who
get too blasé have been known to end up in an offshore prison facility, wearing an orange jumpsuit and not knowing their own names. TFV possesses big guns, but has to balance its use of astonishing gear with the knowledge that it can’t allow the public to know it exists, let alone the other conspiracies out there.  This category is not to be confused with Extra-Dimensional Entities (EEs) which are ENEs in most cases, but from another plane of existence or alternate reality.

The Joint Task Force: A Global War on Terrors
A task force is the formation of unit meant to be temporary: it has a task, and once that task is complete, the unit is dissolved. Task Force: END RUN was a WWII unit tasked with the penetration
of Burma, and was built from the survivors of Task Force: GALAHAD. Once the job was done, the units were dismantled or changed to different tasks.

Some task forces, though, go against design and pick up a “task” that has no end in sight because completion is largely impossible—consider, for instance, that Joint Task Force: BRAVO was put into play in 1983 to provide US military support in Central America, and is still in operations today. (A “joint” task force is one that has members from various military or governmental institutions as opposed to just one.) VALKYRIE’s in the same boat. It has the task—“protect America from monstrous threats within and without”—that only ends in a perfect world. Since no perfect world appears on the horizon, VALKYRIE’s job security is firmly in place.

It’s a global war from VALKYRIE’s perspective. Yes, many of the monstrous threats they fight are on American soil, but they’re just as happy to send soldiers into the jungles of Thailand, the choked streets of Kolkata, or the deserts of Mexico.

Do other countries have similar organizations? Certainly. Britain has MI18, Military Intelligence, Section 18 referred to as The Laundry, headed by Sir Vernon Chickering. Israel has a sub-group within Shin Bet (its motto of “We are the unseen shield” is particularly appropriate for this kind of task). That being said, soldiers and agents of other countries can actually be brought on as a part of Task Force: VALKYRIE. Technically, VALKYRIE is a “combined” joint task force, which is a joint task force that borrows manpower (and in some cases, bureaucracy) from other NATO nations. Hence, an agent of Mossad might end up as part of VALKYRIE, not Shin Bet; a member of the Militärischer Abschirmdienst (MAD) counterintelligence agency in Germany may be recruited into VALKYRIE, too.

As is widely known, given the small numbers of aware individuals, Task Force Valkyrie forces are slightly unorthodox, and the squad composition allows for a degree of tactical flexibility in the field. Forces are made up all available recruits from all walks of life, and while military discipline and orders can be expected among them, civilians as well as government personnel are expected to work among each other in concert to eliminate the supernatural threat. Your over-all objective is to seek out the leaders and individuals of each group and neutralize them, be it through diplomatic reasoning, bribes, or strongarm tactics, such as utilizing creative persuasion techniques, or hostile coercion. Now more than ever, the abundance in crime threatens to expose the supernatural entities, which is entirely unacceptable, and given the presence of neonates not necessarily possible to contain by orthodox means, as in relying on the usual propensity of these individuals to try to remain hidden from society. Reports of strange creatures, werewolves, and vampires have been disseminated among major hospitals and law enforcement, and this information being spread to the media would bring a plethora of unnecessary investigators to potentially expose the threat. Due to this and other reasons, emergency task forces and divisions have been established in the area to deal with the threat.

The Offer That’s Not An Offer
Sometimes, in the line of duty, a person sees things: a fiery ifrit over burning bodies on Iraqi sands; an inexplicably-fast, blood-hungry monster leaving a trail of bodies for a pair of FBI agents to follow; a strange package in the mail that hums and gives the mailman who carries it haunting dreams long after he drops it on the intended doorstep. When people see things, generally, they tell someone— a superior, a co-worker, a friend. Even if they don’t tell someone, they exhibit certain… traits. Exposure to the supernatural can be damaging to the psyche. It doesn’t shatter one’s sanity, but it wears it down; any time any member of the United States Government (USG) is found exhibiting traits or discussing the paranormal, the course of action is singular. That agent is removed from active duty and sent for counseling, which lasts for however long it takes to get the character’s mind back on firm ground.

Once that individual proves sane, she’s given an offer that isn’t much of an offer at all: Train with VALKYRIE and join the task force, or enjoy an honorable discharge (or, in the case of non-military
personnel, a severance package). Sadly, the war is active enough that those who choose to join are thrown into the line of fire rather quickly; a curious and perhaps counterproductive approach, given
that these individuals went through a month of therapy (sometimes only days before) to calm their addled minds. Being launched right into combat or surveillance of supernatural forces often opens old wounds and new fears. Nobody said the war against reality terrorists would come without sacrifice.

To Become a TFV agent requires extensive assessment of a PCs physical skills and mental capacities. Most TFV agents are recruited from the military or law professions because they understand taking orders, discretion and can be expected to have some degree of physical/combat skills. So much so that the latter is probably the least important aspect to be assessed. Potential recruits will be placed in situations where they can be both judged at resolving it and what they do afterwards - do they keep it to themselves, cover it up, blab to friends etc.

Undercover TFV agent PCs can be involved in scenes drip-feeding info to a prospective agent as well as monitoring their abilities. TFV PCs can put PCs up for possible selection and will also take on a mentor role during the agent's probationary period after recruitment. If a PC doesn't work out then there is always memory blanking as an option.
The Schism: SWAT Versus Suits
A schism divides VALKYRIE. The problem is this: the conspiracy makes use of personnel from within the military, but also from outside agencies—people from any government agency (cops, intelligence officers, bureaucrats, diplomats). Those who are militarily-trained (inaccurately thought of as “SWAT”) don’t always get along with those who are driven by a more informational and intelligence-gathering approach (Suits). One group (SWATs) would rather kick down the doors of a known vampire haven and go in with flamethrowers (or stake-throwers). The other group (Suits) would rather build a case the way you might attempt to work up the ladder of a drug cartel or a terrorist organization.  They are also referred to more officially as LOKI (Suits) and THOR (SWATs).

Which means that ultimately, VALKYRIE is almost two different agencies—and given that one group doesn’t take precedence over another, and that each group has representatives even at the highest echelons of the organization, it means that these factions do not play well together. A recent push has occurred, driven by more neutral members of the upper echelons, to put the SWATs and the Suits in the same cells. Previously, it usually shook out that cells comprised one type over the other,
and were used for competing purposes—except, that meant that the agency was getting in its own way and suffering under turf wars. The new push to get these two “tribes” to play in the same sandbox and as a part of same cells hasn’t been entirely effective—the cells sometimes self-destruct—but it has cut down on the overall problem. So, for now, the directive continues.


Recent Whistleblower Scandal: Carlton Johns "The Truth Merchant"
Carlton Johns found out about VAL KYRIE because he worked as a part of the combined joint task force as… well, an accountant. He was the king of the number-crunchers, an unstoppable force obfuscating the realities behind VAL KYRIE as a black budget, black box operation. When did he turn on the Task Force? About three years back, Carlton Johns disappeared, and he took with him a packet of damaging information. And he’s been using it to “out” VALKYRIE to various elected officials and Pentagon big-wigs in what amount to guerilla strikes—he appears on the radar out of nowhere, offers exposing evidence, and then disappears again. So far, he hasn’t exposed what VALKYRIE is, exactly, only that it exists, and it’s doing some subversive things with taxpayer money. That may change, however, and Carlton might start showing them what VALKYRIE is in addition to highlighting its existence. To date we don't know why Johns is doing this. Johns was, by all accounts, an avid loyalist. We can only speculate that he may have turned quisling when his hand was forced.  But perhaps he read something he couldn't abide, a hideous truth that we are not privy to.  In any case, he is a very real threat to the Task Force and we have active warrants for his arrest so he can be neutralized.

Hot Zones and Dead Zones
A hunter’s experience within VALKYRIE partly depends on one thing: where she is stationed. If she’s stationed in what’s considered to be a “hot zone,” then she and her cell are on a slide under the microscope. A hot zone—any major metropolitan area or war zone where the fight against the supernatural is ramping up or in full swing—means that the conspiracy doesn’t want any mistakes
made. The bureaucratic tangle is thick. The protocols a cell must follow could choke a horse. A number of cells will be present, and if hunters get killed, more are brought to the area. Higher-ups visit regularly. Everybody’s under the gun.

Then again, a whole lot of VALKYRIE agents are stationed around the world in places considered “dead zones”—a relatively stable region in terms of monstrous activity (which is sometimes accurate, and sometimes not). These agents grow used to the isolation from the larger conspiracy. They’re practically forgotten. It’s hard to get new equipment, hard to get any budget at all, but it’s easy to perform the Vigil however one chooses to do it. A lone agent stationed in Nowhere, Nebraska, is free to join another cell of hunters under true or false auspices. A cell in a city that the conspiracy doesn’t consider a hot zone (like, say, Miami) has free rein to act outside the protocols. When a dead zone becomes a hot zone, a VALKYRIE cell with some autonomy will see its entire world change. When the conspiracy sets up shop and turns on all the bright lights, scrutiny is not necessarily a good thing.

Black Budget: Your Taxes At Work
Two questions of import orbit the mysterious Task Force: VALKYRIE.

First, how does a black budget work? A black budget program is kept secret from Congress, the public, and in some cases even the President. Such programs have line items, but they have mysterious code names (Painted Lady, Rose Thorn, Wolf Pelt) with everything else blacked out
(hence, black budget). Classification is a fact of the system. Sometimes, the obfuscation is somewhat practical (nobody wants to know how much the B-2 bomber really costs). Sometimes, it’s meant to dissuade foreign spies (knowing how much a surveillance program costs tells you the scope of the program). Other times, though, it’s about concealing projects that are ultimately so improbable are they that any examination would force them to dissolve. That’s VALKYRIE. It’s been a line item  in the lack budget for countless years, and the code name and its place in the budget changes. Sometimes it’s lumped in with intelligence costs. Other times with military expenditures. It shifts and shimmers, as insubstantial as a wave of heat rising off a sun-baked road. (If classification reform ever takes hold, VALKYRIE would be in danger.)

Second, how much money is devoted toward VALKYRIE as a program? One would expect a combined joint task force to have a substantial budget—after all, black budget expenditures cover an upwards of $30-40 billion. What does VALKYRIE get, then? A billion? Half that? Hardly.  VALKYRIE as a line item gets no more than $875,000 a year. That’s it. Not nearly enough money for new weapons or vehicles. Certainly not enough to train members, to maintain their black site prisons around the world or to run their training facilities. That, then, leads to a third question: How does VALKYRIE even continue? A secondary money stream must fund the conspiracy. But from where?

The Insidious Truth About That $875,000
An unknown group steer Task Force: VALKYRIE by infusing the project with cash. As a result, they help dictate the conspiracy’s mission on a night-to-night basis. The particular group who hold the agency’s leash happen to have a seemingly insurmountable tide of enemies, and they can tug on VALKYRIE’s leash and direct the hunters toward their foes. The rest of the time, they have bizarre protocols in place to ensure that their vampiric allies are allowed to escape or at least brought in as “captives.” Mistakes happen. Then again, when they do, the magical stream of clandestine funding might suddenly dry up for a little while… just as a warning. Who knows about all this? Only those sitting at the very zenith of the organization might have a clue—though, even those who possess that level of Status don’t necessarily know the truth. It’s guarded among a handful of people.

DEPARTMENTS
TFV divides itself into special units and departments beyond the normal mix of Suits and SWATs, many of which work closely in the field with ordinary agents. Although departments such as Containment and R&D have essentially closed membership (hand-picked/by-name recruiting), field agents can apply to join any of the following specialized efforts:

PROJECT TWILIGHT
Free Specialty: Investigation (Surveillance)

Overview: Project TWILIGHT concerns itself with the doings of ENEs classified as P (Para-human, P/ENEs) and S (social, S/ENEs), the ones that are near human or post-human and seem to operate in covens, cults, conspiracies or other underground societies. They’re mostly field agents. They recognize that taking down one SP/ENE won’t necessarily resolve the threat posed by their respective conspiracies, and dedicate themselves to information gathering and more circumspect activities. Some go deep cover.





Comprising SWAT and Suits (in an approximate 50/50 split), this department is conflicted. Given that its primary jurisdiction are those monsters who mimic the social constructs of human beings (witch cults, werewolf congregations, vampire covens), it’d be ideal to have an agreed-upon approach. Sadly, that’s not the case, and the bureaucratic protocols make finding the
legally-sanctioned proper path a grave difficulty. Some want to eradicate and exterminate; others want to work the system and use their own investigative abilities to lure out the bigger fish.

PROJECT ADAMSKI
Free Specialty: Persuasion or Subterfuge (Conspiracy Theories)

Overview:  Project ADAMSKI gets its name from a notorious hoaxer who convinced many that he was in regular contact with beings from Venus. ADAMSKI operatives work in the field, and it’s their job to hide the existence of ENEs by disseminating disinformation among people who are, frankly, cranks. They distribute crudely faked photographs and footage of alien autopsies and UFO sightings to people they know will spread these stories around as gospel.

The spooks of ADAMSKI do one thing, and they do it very well: misdirect. Just as the Western world would blanch if it knew just how extensive the terrorist networks and the plans of those networks were, it would piss its pants if it realized that monsters were not only real, but had invaded all aspects of our nocturnal existence. So they lie. They spread disinformation. They give ammunition to the crazies and the conspiracy nuts that only makes them seem crazier. (This sometimes means putting real information in their hands, information so absurd it can only be dismissed out-of-hand).

PROJECT FORT
Free Specialty: Occult (Extradimensional Entities)

Overview: Agents attached to Project FORT dedicate themselves to understanding extraterrestrial and extra-dimensional phenomena. They’re interested in aliens, but they also investigate fairies, demons, ghosts and alien entities that evidently hail from some other-dimensional source. They’re the least scientific of TFV’s agents, drawing a lot of their methodology from folklore and religion. They’re often nearly as cranky as the civilians who bang on about conspiracies.

By and large, FORT hunts what they call EEs (pronounced as its spelled: ee-ee’s): extradimensional entities. That’s any being that comes to this world from another plane of existence: ghosts, demons, fairies, aliens, psychic mandalas, hyper intelligent parasites, and the like. This has its effect on the hunters of this department. It’s a department of fringe-dwellers and oddballs: urban shamans, former cult leaders, abductees, conspiracy junkies, and the downright insane. They don’t follow protocol very well, and as a result, the conspiracy is reluctant to make use of them (often shuttling them off to various dead zones—zones which often become hot as soon as the FORT hunters start messing around).


PROJECT LAUNDRY
Requirement: A Supernatural Merit restricted to Mortals
Free Specialty: Occult (Parahumans)


Overview: A highly secretive and small group within TFV is called the Laundry. They are a group of agents who have obtained para-human abilities. Some may even be supernatural beings that are used to engage with secret projects and the worst threats to the US and its allies. The project is so far into the black that its even black to 90% of TFV agents. Who they are and who has oversight of them is completely unknown except at the highest level or organization such as the TFV Steering Committee.


PROJECT NIGHTFALL
Overview: Data Masked.

Perspectives on Other Hunter Conspiracies:
Network Zero: We’ve been monitoring Network Zero since late 2004. It doesn’t pose a threat to our work — its efforts to publicize the existence of ENEs have been largely deniable. Several ADAMSKI operatives are on their case. We advise observation with a view to recruitment or instrumentalization
of connected individuals.


The Union: Vigilantes have always been an issue when dealing with ENEs, but in early 2002, we became aware of a vigilante organization with a recruitment base on the Internet. Politically, several prominent members are suspect. Files are available, should you wish to see more information. Some may be useful, however, inasmuch as they can save on valuable resources in terms of finding ENEs, and can if necessary be given to the authorities for arrest, should collateral damage ensue.

The Cheiron Group: Project: TWILIGHT has been monitoring the activities of the Cheiron Group and its related consortia since 1986, when a number of VALKYRIE agents collided with a cadre of Cheiron Group employees on a routine clean-up operation. We were unable to capture them alive, but examination of their bodies revealed unusual surgical modifications, apparently derived from ENE tissue. Efforts to infiltrate the Cheiron Group have been so far unsuccessful, but we persist in our efforts.

Malleus Malefificarum: We gained incontrovertible proof of the existence of a dedicated ENE-hunting wing within the Catholic Church in late 1944. It’s efficient, well funded and supported by both the worldwide hierarchy of the Church and the communities in which its divisions temporarily base themselves. We would prefer that the Church does not know of our existence. Agents are advised to avoid likely operatives of this organization, since they pose a threat, and cannot easily be disposed of without gaining unwelcome attention.






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