Out of Character (OOC):
Chronicle: Mage 2: The
Dethroned Queen
Venue: Mage: The Awakening
2nd Edition
Chronicle Storyteller:
Jerad Sayler
Assistant Storytellers:
Hannah Nyland & Alex Van Belkum
Spellcasting Quick Reference Guide
My
comments are in yellow and are regarding my reviews of the system and my own
personal and Storyteller's perspective recommendations for use in our
Chronicle.
Sources: The text in grey is from Mage: The
Awakening 2nd Edition Advanced PDF and Open Development.
Summary of Casting Steps:
• Step One:
Choose Spell
• Step Two:
Choose Casting Method
• Step Three:
Assign Reach
• Step Four: Set Spell Factors
• Step Four: Set Spell Factors
• Step Five:
Determine Yantras
• Step Six: Check Dice Pool
• Step Six: Check Dice Pool
• Step Seven:
Pay Mana
• Step Eight:
Paradox
• Step Nine:
Roll Spellcasting
Step One:
Choose Spell
Select spell
from examples or use the Creative Thaumaturgy guidelines to get the effects you want. What Arcana would this spell be? The character must have all
Arcanum dots used in the spell. Determine Practices and other considerations. What about using your Non-Legacy Attainments to achieve special effects.
Improvised:
Costs one Mana if spell includes Common
or Inferior Arcana
Rote: Gains free Reach as though character had five
dots in Arcanum. May use Mudra Yantras. If cast out of Grimoire, can not use
instant casting and doubles ritual interval. If cast out of Grimoire or by
creator, gains rote action quality on spellcasting roll.
Praxis: Gains
exceptional success on three spellcasting roll successes.
Step Three:
Assign Reach
Characters gain
free Reach according to dots in the spell’s highest Arcanum:
Assign any amount of Reach. Every Reach beyond free amount gains Paradox dice according to Gnosis.
All spells
have these starting attributes:
Common Reach Effects
Most spells
list Reach effects, and several Attainments that modify spellcasting require
Reach to use. In addition to these, one Reach may:
Step Four:
Set Spell Factors
All spell
factors start at Standard version. Spend Reach to use Advanced version. After
taking penalties as desired to advance spell factors that allow it, increase
the spell’s primary spell factor by Arcanum dots in primary Arcanum –1.
Characters may
incorporate Yantras up to limit from Gnosis (see above). In instant spellcasting,
only one Yantra may be reflexive. All others become Instant, and extend casting
time by one turn. Maximum bonus is +5 after offsetting spell factor
penalties.
Step Six: Check Dice Pool
Ritual casting
may extend casting time. +1 die per ritual interval, max. +5. If dice pool
after Yantras is –6 or less, spell is impossible. –5 to 0 becomes a chance die.
Step Seven: Pay Mana
Pay Mana
required by spell, for improvising Common or Inferior Arcanum spell, for
Indefinite Duration, and any intended to mitigate Paradox. Mana costs above
characters max. Mana /turn extend casting time in instant spells.
Determine
Paradox Dice Pool
If Paradox pool
never gains dice, skip to Step Nine. If Paradox pool is gained then removed by
penalties, roll chance die.
Contain or
Release Paradox?
Characters
contain Paradox within themselves or release it. Characters with no souls
cannot contain Paradox.
Paradox
Roll
Roll the Dice
pool as above.
Roll Results
Dramatic Failure: The mage does not invoke a Paradox, regains a point of Willpower, and the next Paradox roll made for her in the same scene does not suffer the usual, cumulative +1 dice modifier.
Dramatic Failure: The mage does not invoke a Paradox, regains a point of Willpower, and the next Paradox roll made for her in the same scene does not suffer the usual, cumulative +1 dice modifier.
Failure:
The mage does not invoke a Paradox.
Success:
A Paradox occurs, regardless of the
spell casting’s success or failure.
Exceptional
Success: The mage gains
a Paradox Condition and a Paradox occurs.
Released
Paradoxes
Spend Paradox
Successes to apply Paradox Reach to spell
Also apply
Paradox successes as dice penalty to spellcasting roll. If spellcasting roll
results in dramatic failure, apply Paradox Condition to caster.
Contained
Paradoxes
Roll caster’s
Wisdom. Successes remove successes from Paradox pool, but inflict one
resistant bashing damage to caster each. If Paradox successes remain, apply
Paradox Condition to caster. Do not penalize spellcasting roll.
Paradox Conditions: Abyssal Imago, Abyssal Nimbus and Abyssal Backlash
Step Nine:
Roll Spellcasting
Take dice pool
from Step Six, apply any final penalties due to released Paradox.
Roll Results
Dramatic Failure: The magic does not work. The caster gains a Condition based on the intended outcome of the spell.
Failure:
The magic does not work, the mage’s
imagination is not made real.
Success:
The spell’s effect takes place as
imagined.
Exceptional Success: The spell’s effect takes place better than imagined. The character regains one spent point of Willpower, and the player may choose one of the following results:
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