Thursday, December 28, 2023

[Mage 2: The Dethroned Queen] New Legacy: Dancers of the Masquerade

Out of Character (OOC):
Chronicle: Mage 2: The Dethroned Queen
Venue: Mage: The Awakening 2nd Edition
Chronicle Storyteller: Jerad Sayler
Assistant Storytellers: Hannah Nyland & Alex Van Belkum

                         New Legacy:
            Dancers of the Masquerade

Derived from flashes of insight by its founder into the nature of true selfhood and identity and its connections to both the Masques of the Guardians and the Supernal, this Legacy's philosophy is simple: one's identity is far more complex and expansive than the simple personality we bear in the Fallen World.
Just as the Fallen World is an imperfect manifestation of the Supernal caused by the Fall, the personalities of individuals are imperfect manifestations of true selfhood. This "Supernal Identity" is called the Ipseity, a term which means "glorious and core selfhood." Masques are an imperfect way of tapping not into some universal bank of archetypes, but into the individual's vastly more encompassing Ipseity. Thus, this Legacy was born, in a burst of frenzied occult activity inspired and spurred by the magically enhanced mental processes favored by Boss.
The attainments of this Legacy are aimed at tapping into the mage's Ipseity and manifesting these more complete personalities. They are whole persona in and of themselves, to the point of often having their own goals and personality quirks. These are not multiple personalities, per se - each of them is some cosmic aspect of the mage's overall personality. Practically speaking, they tend to act as "support staff" for the mage himself, directing their goals towards aiding his goals, as well as expressing facets of his personality that are suppressed or unfulfilled potential.

1. Adopting the Masque
The Masque is a familiar face for the Dancers of the Masquerade, a resource that they use to great effect and with great efficiency. At this level of Attainment, it no longer costs a Willpower to adopt a Masque. Additionally, the Masquer may now remove a Masque with an instant action and the expenditure of a Willpower, instead of taking a minute, if they so choose.


Optional: Prime 1 “It takes one to know one.” The Masquer is comfortable with deception, and can recognize the ring of deceit all around her. The Masquer immediately recognizes anyone who is pretending to be someone or something they are not, from con artists pulling a scam to actors playing a part, and even fellow Guardians currently wearing a Masque. Supernatural deceptions, including shapechanged or possessed individuals, require a successful Clash of Wills to sense.




2. Veiling the Soul
When Adopting a Masque, the Masquer weaves the deception thoroughly through her psyche, making it nearly impossible for anyone to see through her chosen identity. She gains a bonus to all Subterfuge rolls made to maintain her identity equal to her dots in Mind, and any attempt to supernaturally pierce the deception invokes a Clash of Wills.


Optional: Prime 2 In addition to cloaking her Aura, the Masquer also can cloak her Nimbus, appearing as a Sleeper. If the Masquer takes any action that causes her Nimbus to flare, such as allowing it to do so when casting a spell or imprinting her Signature Nimbus on an object, this effect ends immediately.




3. Perfecting the Art
Each Masque the Masquer knows now benefits from additional skill. When she adopts a Masque, she may add a number of skill points to each it equal to her ranks in Mind. These points may not bring her above the skill limits imposed by her Gnosis, and must be relevant to the identity of the Masque.


Optional: Prime 3 With this understanding of Prime, the Masquer may now assign additional Praxes to each Masque she knows. She may assign a number of Praxes equal to her dots in Prime. As her understanding of Prime increases, she may assign additional Praxes to each Masque, but once assigned, the choice is permanent. (Sleepers who benefit from Sharing the Truth (see below) do not gain access to these Praxes.




4. Sharing the Truth
Now the Masquer may share his Masques with others. By spending a point of Mana and an instant action, he may bequeath one of his Masques to a willing target, who benefits from the Masque for one scene before his true personality reasserts itself. Once a target has adopted one of the Masquer’s Masques, he may only remove it by expending a point of Willpower, or waiting for the duration to expire.


Optional: Prime 4 The Masque is its own person. Why should the magics cast upon one person affect another? Whenever the Masquer adopts a Masque, she may also spend a Mana and reflexively roll a Clash of Wills against every spell currently affecting her. If she is successful, each spell she wins on is suppressed for as long as she wears the Masque, but immediately resumes once she changes Masques or removes it.




5. Crafting the Persona
The Masquer’s understanding of the Masque is complete. No more does he need to study and memorize the subtle details of each Masque’s personality – he has internalized their variables, and stands ready to craft whole personas at his slightest whim. By spending a Mana, the Masquer may now create and adopt an entirely new Masque, with all the benefits of this Legacy and his ranks in the Masque Merit. This new Masque lasts for only a scene, however, unless the Masquer spends the requisite experience points to learn the Additional Masque Merit.


Optional: Prime 5 The Masquer can permanently add an Obsession to each of her Masques. When she adopts the Masque, she replaces one of her current Obsessions with the Masque’s Obsession. Sleepers who benefit from the Masquer’s use of Sharing the Truth also gain the Obsession; though they can’t generally spend Arcane Experiences, they still accrue them and may spend the Experiences if they ever Awaken.

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