Showing posts with label LA. Show all posts
Showing posts with label LA. Show all posts

Saturday, June 2, 2018

[Werewolf: The Forsaken 2nd Ed] The Wolf Must Hunt

Out of Character (OOC):
Chronicle: Mage 2: The Dethroned Queen
Venue: Mage: The Awakening 2nd Edition
Chronicle Storyteller: Jerad Sayler


Assistant Storytellers: Hannah Nyland & Alex Van Belkum


The Wolf Must Hunt

BY CLAIRE REDFIELD
As seen in The Idigam Chronicle Anthology (here), for Werewolf: The Forsaken 2nd Edition.

In our current MtA2.0 chronicle (The Dethroned Queen) we are in the middle of a Story called Stranger Tides, in which the Mouth of the Deeps is ravaging the California coastline and our Cabal is desperately looking for solutions.  They encounter a pack called Apollo Ascendant which was created using this short story as the seed.  Now they are teaming up with the pack to finish the hunt they started as shaky allies.  We adapted the story and facts a little for our purposes but here is the story reprinted in its original form.


Brent threw the empty bottle in the sand and stumbled away from the fire.

Raucous laughter followed him. His class always threw a hell of a beach party, but now he just had to take a wicked piss. He reached the rocky outcropping and used one hand to steady himself, the other to pull down his pants. Behind him and just over a sandy hill, out of sight, the party raged on.

A strange sound like a person gargling impossibly loud came from the other side of the rock. It startled Brent so badly he let go and came away with a hand dripping warm fluid. “Goddamn it.” Shaking his wet hand, Brent moved to look.

“Hello?”

A person stood there, back turned to him. She was naked, but her skin was covered in growths, like warty bumps. Even in the moonlight he could see her sickly pallor. “Hey, you okay?” She responded with the sound again, a gargling moan.

Brent reached out to touch her with his dry hand. “Hey, you sound kinda —”

She whirled on him with a wet shriek. Brent fell away in disbelief as her one huge, yellow eye fixed on him. Tentacles dominated her face, spreading wide to reveal a quivering, toothy maw. Thick flecks of slimy drool spattered him as she pounced, tentacles wrapping about his face and stifling the scream in his throat. When his friends finally found his remains, they didn’t stop screaming until the police arrived

• • • • • • • • •

A red sun sank beyond the horizon, staining sea and sky the color of blood. Waves lapped lazily at the sand. The beach was eerily quiet and empty. Yellow police tape surrounded a large section of beach, fluttering in the breeze.

As the last rays receded from encroaching dusk, a group of swiftly-moving animals loped along the beach. Onlookers would have mistaken them for stray dogs, the kind that comb the beaches in packs, looking for carcasses washed ashore or trash left by visitors. These were most certainly not dogs — a closer look would reveal the spine-chilling sight of a wolf pack on the hunt.

The wolves spread out, searching with uncanny deliberation. They called to one another with small yips and barks. The five of them moved together with instinctive, unspoken purpose. At their head ran a lean wolf with golden-brown fur, followed by a larger gray-furred wolf, a slender one with black fur save for her white paws, a light-colored wolf, and at the rear a massive wolf nearly the size of a lion. They were no mere wolves; they were Uratha, the deadliest hunters to walk the earth.

Amari Calls-the-Sun was the closest thing the pack had to an alpha. She had Changed under the crescent moon on the eve of her fourteenth birthday, fleeing into the spirit wilds. The local Uratha found her at the break of dawn as she sang her lament to the heavens, and so she earned her name. Her wisdom, patience, and cunning often saw the pack through difficult hunts and aided them against their spirit prey. She was the second youngest behind White-Paw, yet without her guidance they felt lost.

Peter Mathis followed her. He had nearly twenty years on Amari, not that it showed. A man in his prime, covered in scars that revealed years of deadly hunts, Peter was tougher than anyone Amari knew. The Rahu never fought so fiercely as when he protected his family.

White-Paw, the youngest, looked up to Peter like an older brother. She learned from him and he protected her, but she kept his anger in check. She was as soft-mannered as an Uratha could be, but Amari never doubted her courage or ferocity. She was Cahalith, and every bit the hunters as were her packmates. Of all five, she was the one closest in touch with human life, and helped keep the others grounded.

Erik Red-Shadows stole across the beach, sticking to patches of deep shadow, barely visible against the sand. He hunted unseen along the paths others could not walk, an Irraka of tremendous skill. Next to Peter he had the most experience, and Amari treasured his perspective. Their territory encompassed a large stretch of beach, and the ability to sneak and scout the borders between flesh and spirit as well as land and sea proved invaluable.

Alex Harper was their Elodoth, a strong presence when the pack needed one.

He fully embraced the savage duality of Uratha life, at once a man of culture but also a pragmatic warrior. His was the hulking Urshul form, which he preferred for the hunt. Its size and fierce strength matched his own passionate spirit.

Amari slipped past the yellow police tape and shifted back to Hishu form. Lupine features melted away as she rose up into the form of a slender young woman, dark fur giving way to long black hair and olive skin. Her feet sank into wet sand.

She surveyed the beach and frowned. Not good. This place is wrecked.

Peter knelt down, nose inches from the sand. “Whatever that thing was, it’s been here again recently.” His Dalu features wrinkled in disgust. “Smells fucking horrific. Like wet dog and rotting seaweed.” None of the pack needed his observation — the monster’s trail was plain for anyone to see, even by moonlight. Whole sections of the beach had vanished. Huge divots like giant bite marks pockmarked the beach.

It can’t be, Amari thought. The damn thing would have to be the size of a whale.

The rest of the pack combed the beach nearby. Though waves had erased the monster’s tracks, the stench of its spoor remained. Two of their wolf-blooded packmates, Jason and Harley, had vanished down that thing’s gullet two weeks ago in a similar attack. Now the pack hunted it in turn, following an unmistakable trail.

Amari walked along the beach. A pale object wriggled on the ruined shore. She stooped to get a closer look, then blanched. It looked like a cuttlefish with clammy skin, human eyes and fingers where its tentacles should be. The police already carted off some remains. This must be new. The police had cordoned off the area with warnings of a shark attack. Bullshit. Say “shark” and people will believe any weirdness with the ocean. Sharks didn’t devastate beaches like artillery shells, or devour whole groups of party-goers. Not a single soul from that night remained to tell the story of what happened, but to Amari the story was clear. This is no damn shark.

“What the fuck are we dealing with, Amari?” Peter joined her, thick hair bristling all over his muscular body. The Rahu could barely contain his anger — Harley was his cousin, and they’d been close. He wanted to find whatever had done this and carve it into pieces.

Amari shook her head. “I don’t know, Pete. This isn’t like any spirit I’ve ever seen. They don’t just… I mean, look at that thing.” She pointed out the little cuttlefish.

Peter took one look and then stomped it into an oily stain. “Duguthim?” Amari shook her head. He swore and spittle flew from his snarling lips. “So, what? It’s just making these things from the pieces of what it eats?” Silent realization settled heavily on Peter: their packmates might have suffered similar fates.

Amari looked grim. “If it’s a spirit, it comes from the deeps, Peter. It’s not like anything I’m used to. And I don’t know why it’s up here now, but I want to find some answers. Let’s go.”

A howl rose up from somewhere ahead and abruptly ended with a yelp. As one, the pack rushed toward the sound, around a bend in the beach. Near a rocky outcropping, White-Paw’s Urhan form lay motionless in the sand. A sharp pang of guilt and fear stabbed through Amari’s chest — White-Paw was as close as a younger sister. Peter felt the same, snarling as he rushed to her defense.

A hunchbacked creature stood over her. It had a vaguely lupine head, a slick, inky body, and a second, fleshy mouth nearly bisected its chest. They surrounded it, and its mouth opened and belched out a gurgling, malodorous roar. The smell was like a heap of dead fish, and even Peter nearly retched. White-Paw shuddered.

Seeing that she was still alive drove the pack to swift action.

Peter struck first, seizing it in growing Gauru claws. It uttered a liquid shriek, and he fell back. He was so shocked that he reflexively returned to Hishu form, staggering away from the creature. “Eyes! It has Jason’s eyes!”

Amari shifted to Dalu form, her night vision sharpening. She saw the creature’s eyes more clearly: human, pained, sunken deep behind a hairless snout. The others cried out in alarm as they recognized the eyes of their former packmate. She could have sworn its wet cry sounded like a plea for help. A sick feeling churned her gut.

There was only one way to help this creature now — whatever of Jason was still in there.

Alex lunged, biting deep into the Jason-thing’s leg and shaking his huge head.

It stumbled, fell onto its webbed hands. Erik dashed in and brought his knife down on its back. Peter struck the killing blow, leaping on the fallen creature in Gauru form. He clamped his jaws on its neck and tore its head free in a spray of black blood. Peter fell ripping and snarling upon its spasming body. Oily ichor spattered onto the sand. His packmates all felt the growing fury bristling along their backs as Kuruth threatened.

Amari shouted at him, but he barely heard her. “Peter! Peter! It’s dead, let it go!”

The Rahu stood, gore dripping from his claws. He whirled on his packmates with wild-eyed rage. For a moment, understanding crept into his gaze. Peter couldn’t bear the thought of threatening his pack, his family, with Kuruth. With a savage howl he turned and charged into the waves. Peter wanted to get away before it was too late.

“No, come back! Peter, damn it!” Amari ran into knee-deep water after him but he was too fast, giant muscles carrying him away with broad strokes. “Peter!”

Peter turned to her. Amari briefly hoped he’d come to his senses. As his Gauru bulk began to shrink, he called out to her. She never heard it. The waves swelled, and a yawning darkness opened around him. A tremulous bellow drowned out the screams of his packmates as something massive rose from the water, easily the size of a tugboat. White foam cascaded from its round, quivering sides. Peter howled as a mouth large enough to swallow several Gauru whole slammed shut around him. The leviathan dove back into thrashing waves, and its long body took several moments to vanish.

Then it was gone, and so was Peter.

• • • • • • • • •

“You ready?” Amari ignited the zippo lighter with a flick. Her packmates nodded, their faces lined with grief. Down to four now, they’d lost their best fighter to something they didn’t understand. A monster, but unlike any sea creature or spirit Amari had ever encountered. They needed answers. The uncertainty only deepened their anguish.

The pack had scraped together everything they could to buy an old fishing trawler. The search took days because Amari needed one old and well-used enough to cast a spirit reflection. Now they sat in the Hisil upon a small boat that seemed pitifully fragile, not far from where Peter had been swallowed alive. Overcast skies smothered cold gray waves in depressing gloom. The spirit world was often quieter than the physical realm, but Amari felt a tension in the air despite the silence.

The usual spirits of the sea were gone — no greedy gull-spirits, no serpentine water-spirits. Even the weather-spirits, often clashing and cavorting in the skies, seemed to avoid this place.

What could do this? This is madness. She felt as though they sat in the calmness heralding an oncoming storm.

Amari nodded at her packmates and then tossed the lighter. They’d filled the physical boat and its spirit manifestation with fuel and homemade explosives Alex had crafted. The lighter landed and immediately filled the air with the smell of burning gasoline. They didn’t have long to get to a safe distance, so Erik and White-Paw, both in Dalu form, started rowing. Amari took Urhan form and began to sing a low song of ancient spirits in the lightless deeps. She offered them the sacrifice of Man’s tool for oceanic hunting. “Let this vessel feed your endlessly hungry belly! We offer it as chiminage. Rise and devour it, as the sea has claimed so many!”

A loud explosion, and the boat’s reflection cracked apart. Amari’s eyes clouded over as she stared through the barrier between worlds, and watched both halves of the trawler plunge into the waves, leaving only twisting tongues of smoke in their wake.

Nothing happened for many minutes. The pack remained silent, while Amari leaned out far enough to look down into the water. Suddenly her hackles rose and she stiffened. “Something comes.”

A stone’s throw from their rowboat, the water hissed and bubbled. It surged as something large surfaced, but only part of it: two glistening bumps, each dominated by a round yellow eye. Amari caught the hint of tentacles writhing in the water below, reaching far enough to pass under their boat.

The spirit spoke with a voice like the dull roar of silence. “I am Abyss-of-Ink.

I accept your offering.” A loud crunch rolled through the water below. “Why do you risk your life so, little Uratha? This is not your territory. Here you are… prey.”

Several tentacles arced up from the water, dripping slime. Amari saw that they were lined with hooks, but she didn’t flinch. “I am Amari Calls-the-Sun, and I seek answers.”

The spirit laughed, a wet, barking sound. “What answers would you ask of me? I hunt the abyss. I care nothing for your world, wolf.”

“Maybe so, but the thing we hunt invades your realm, great spirit. It births abominations. It devours land and sea like nothing I’ve ever seen before. Do you not know of this?”

Abyss-of-Ink let out a gargling trumpet. Its tentacles slapped down into the water again. “Yes, wolfling, I know it. This creature you hunt is the Tidal Maw. It swallows all in its wake. My prey is long since vanished into its monstrous gullet.

"It is Gagh-Azur.”

“What manner of spirit is it? Where did it come from?”

“Spirit? It is no spirit! This thing defies flesh and Essence. Its appetite is endless.

It sought even to swallow me up, wolfling! Me, the greatest of the deep-dwellers in this place!”

“But you escaped? How?”

“I fled, little Uratha, and so should you! Your prey is something that should not be. It comes from the time before, when the great wolf-god lived. Gagh-Azur will eat you, too! I warn you: not everything it devours dies within its belly. “

With that cryptic warning the ancient spirit sank below the waves. Amari watched its tentacles disappear into the inky black.

• • • • • • • • • 

Amari stood outside Occult Addiction, a little oddities shop downtown. The store had all the trappings of typical New Age nonsense: trinkets, “spooky” statues, shelves lined with dusty old tomes and the latest UFO abduction autobiographies, and artifacts with no mystical significance whatsoever. Most of it was junk, but Amari knew that quite a few of the books contained good information. Many of the authors only had a small sliver of the truth, but a dedicated researcher could find some references to actual spirits and other entities. She hoped to put together some puzzle pieces.

The store owner, Jessica, greeted her. “Hey, ‘Mari. Looking for anything specific today?” Jessica’s faux-Gothy appearance was just as much a façade as her store’s. She was also part of their pack, and the only human who knew their secrets.

“I don’t know. You ever hear of something called the Tidal Maw or the Mouth of the Depths?”

Jessica shook her head. “I’m afraid not. Doesn’t really surprise me, though.

There are so many superstitions and myths about the ocean that you could spend your whole life studying it and not come close to learning it all.”

“Yeah, tell me about it. I’m going to take a look around anyway, okay?”

“Sure thing. Let me know if you need any help.”

Several hours later, Amari pushed away the books she’d been reading and pinched the bridge of her nose. A hundred different images and twice as many names filled her mind. Living whirlpools. Whale-like beasts that swallow everything in their path. There must be a thousand of them. Some shared enough traits between descriptions that they could describe the same thing: an ugly, slimy thing with a maw that seemed big enough to swallow the whole ocean. Most seemed to describe something prehistoric, and many dated back to the seventies and eighties, right at the height of the New Age movement.

No references to a “Gagh-Azur,” but that’s not surprising. It was a First Tongue name, although words of that primordial language occasionally cropped up in human texts. Still, a few of the common references matched what she knew: the thing appeared during the full moon, when the tides were at their highest. Always at night.

Strange creatures never before seen from the depths, people with fish-like faces straight out of an old horror story, all said to appear during those times. Even seemingly unrelated stories shared those details. That thing with Jason’s eyes, and the strange looking cuttlefish. It’s no coincidence. Not duguthim, but something different.

Amari took a couple of books, a journal and some newspaper clippings up to the counter and Jessica bagged them for her. “Find what you needed, ‘Mari?”

“Maybe. I’m just not sure that it’s something I want to find.”

Jessica’s eyes widened and she whistled. “That bad, huh?”

“Yeah. Just do me a favor.”

“What’s that?”

“Stay out of the water for a while, okay?”

• • • • • • • • •

The pack met up the following night at the boat rental place that Alex owned.

After hours the lot was empty and quiet. The gentle slapping of nearby waves filled the night air. The full moon had given way to its waning crescent. They sat around a fire, but it wasn’t an occasion for mirth.

Near their fire pit sat a huge, rusted anchor, dating back to World War II. It served as their locus, a symbol of crossing realms between land and sea. The ship to which it belonged had sunk in 1941, killing everyone aboard, and the anchor spent decades buried in silt until modern treasure hunters salvaged the wreck.

Alex was first to speak. The normally level-headed Elodoth was uncharacteristically bitter. “Okay, Amari. What did you find out?”

Red-Shadows, paced impatiently. “More importantly, how do we find it and kill it? This fucker’s taken out three of us now. I wanna make a fucking castle out of its bones.

Amari sighed. “I don’t have good news.”

“Gee, that’s a switch,” snapped Erik.

“Let’s just hear her out,” said White-Paw, who sat on the sand, hugging her knees. The Cahalith hadn’t been her jovial self since Peter died. Her long black hair couldn’t hide the sorrow in her eyes.

“I’ve been looking through news reports,” Amari said. “It’s tougher than you might think. Every shark attack draws a lot of press, but most of them are sensationalized garbage. There are a few with similar details, though. Most from the ‘70s and ‘80s.” She handed some newspaper clippings around the group. Then she held up a leather-bound journal. Its pages were yellowed and warped from water damage. “And this. This is the interesting one. A captain who claims his fishing boat was sunk by a whale. No one believed him at the time; he went to jail for insurance fraud and the disappearances of his crew. He claims one of them came to him in a dream, only it had the crewman’s face on a squid’s body. They found him dead in his cell of drowning, but no one could explain why. It went on record as a suicide.”

Her packmates perused the articles: dozens of shark attacks reports, mostly dealing with multiple fatalities and disappearances. In many cases, local authorities caught a large shark in the area, but none ever held human remains. Not that zealous shark-hunters ever cared. Some scientific studies detailed unexplained dieoffs in large sea life.

“That’s another commonality,” Amari continued. “Whenever these so-called ‘shark attacks’ occur, they’re always accompanied by a big hit in aquatic populations.

Doesn’t exactly make sense that sharks attack people when they’re all vanishing, does it? This thing is eating anything it can catch.”

“Yeah, that’s great, Amari, but how do we find it?” said Alex.

“Look at the locations. All up and down the coast, east and west. This thing travels a lot. It approaches the shore during high tides on the full moon. But I think it spends the rest of its time down deep. It’s why we’ve never seen it. It’s huge and old, and when it feeds, it’s probably sated for months at a time. After it’s exhausted its prey in an area, it moves on.”

Alex nodded impatiently. “Okay. Great. But what is it?”

Amari shrugged and shook her head. “I don’t know, Al. It’s not a spirit like we understand it. Even spirits fear it. And those creatures it creates, I suspect it creates them from… from the things it eats.”

White-Paw looked up sharply. “You mean… Peter?”

“I don’t know for sure. But between what we killed on the beach, the other stuff we found, and what the stories say, it seems like this monster digests its prey. Then it creates something new from the parts. Or it somehow mutates them, merges them, from the animals around it. Either way, these freaks of nature aren’t duguthim or magath. Which means this thing’s using some magic I’ve never seen before. That spirit hinted at it, too.”

Erik swore and crouched down beside White-Paw. She looked stricken as she spoke. “Amari, if Peter… I mean, if he’s out there, we can’t leave him like that.”

Amari’s eyes glinted in the firelight. “I know. And we can’t let this bastard get away with it. I want revenge just as much as you guys.”

Erik picked up a stick and poked at the fire. “Amari, can we kill it? You said it’s been around since at least the seventies. That spirit said it lived before that, back in the old world. How can that be?”

The Ithaeur stared into the fire, as though she sought answers amid the swirling flames. “I don’t know. I mean, if the stories are true, wouldn’t Urfarah have killed it? And if he couldn’t, how are we supposed to?”

Alex spat angrily into the fire. “Bombs, depth charges. Ram it with a fucking nuclear sub. I don’t care! We’ll find a way.”

“I don’t have all the answers,” said Amari, “but I know someone who might help us.”

As one, most of the pack shifted to Urhan form, clothes and gear vanishing into the fur that spread over their wolf bodies. Alex shifted instead into Urshul, his favored form for. They gathered around Amari. The young Ithaeur felt the weight of responsibility on her shoulders, especially now. Where they were going, she was the pack’s best chance for survival.

Amari willed herself past the Gauntlet, with a sensation like sticking her snout through a warm, wet curtain. The rest of her body followed, and she felt a rush as the unseen barrier between worlds closed behind her pack.

The shadows deepened around them. Clouds blotted out the moon. The beach resembled the one they had left behind, and the anchor stood upright in the sand.

The nearby shacks were gone, giving way to a vast expanse of beach that extended well beyond the borders of its material reflection. The myriad buildings encroaching on the beach cast no shadow in the spirit world — it was the beach itself that held significance. Dunes became hills of shifting sands, sibilant with the whisper of tumbling grains.

The pack ran, paws sinking deep into cold sand that immediately swallowed their trails. It didn’t matter; they had their noses to guide them, and Amari’s knowledge of the area. Their wolf eyes saw clearly even in the dim light. They followed her closely, climbing the steadily rising hills of sand. She sought one in particular, a reflection of the one most used by beachgoers. During the day, spirits of warmth, joy, and desire dominated the area, but at night they gave way to spirits of the sand and sea. Amari found the hill she sought and the pack climbed, struggling against crumbling waves. Above their heads circled Winged Dawn, their totem, a sun-spirit.

Atop that hill, the whole beach stretched away beneath them like a desert.

The ocean horizon melted into the night sky, making it seem like they stood upon a plateau overlooking a blue abyss. There the crescent moon shone its brightest, breaking through the clouds. Silvery rays illuminated the hill. Amari basked in their pale glow. She threw her head back and howled a call of beckoning. Motes of silvery-white light danced amid the moon’s rays above their heads. Amari howled again and the motes coalesced into a shimmering figure, its shape barely visible amid the luminous haze.

“I come to answer your call,” said the spirit, “but why do you now seek the Ithalunim, Amari Calls-the-Sun?”

Amari bowed her wolf head low in a gesture of respect. “Night’s-Eye-Veil, I have need of your guidance.”

“What would you ask of me?”

“A new foe has hurt us. It’s like nothing we’ve seen before. Its name is Gagh-Azur. All I’ve learned has told me it’s ancient, but only reappeared in the past few decades. It consumes flesh and Essence alike. Do you know of this creature?”

The spirit was silent for a long time. Finally it hissed an answer. “Idigam.” The word lingered in the air, and Amari sensed the spirit’s disgust.

“What is idigam? I’ve never heard of such a thing.”

“Long ago banished, but its appetite never dwindled.”

“Banished to where? How did it come back? Did Urfarah hunt this thing?”

“Endless hunger for life’s secrets.”

“Secrets? What secrets? How do we kill it?”

The spirit floated higher, its voice fading. “Gagh-Azur consumes, kills, creates, and consumes again. Its cycle is that of the seas.”

Amari shifted to Hishu form reflexively, reaching up for the spirit. “Please, wait! I need more answers. I still don’t know how to kill it, or what it is!”

“Its spawn die but do not live. Bones into nothingness. Gagh-Azur seeks permanence, but finds only fleeting mockery.”

“Permanence? It’s trying to create life?”

The spirit said no more and vanished into the sky.

Amari turned to her packmates. “That was surprisingly helpful for a crescent moon spirit.”

“Great,” sighed Alex. “We still don’t know how to kill it, or really what it is.”

“No,” Amari replied, “but we have a name: idigam. And now we know what it wants. It’s trying to create life. That makes sense. It swallows its prey, and somehow digests them, mixes them together, and… vomits out those things. So it wants to create something lasting. Permanence. Bones.” Her gaze went distant in deep thought as she slid down the hill.

“So this thing is tied to the seas somehow. It wants to create something permanent but can’t. Bones of the sea. Coral reefs? They’re permanent, they’re made of coral skeletons. Maybe it’s related somehow?”

Alex laughed sardonically. “What, we going to scuba dive and ask some coral- spirits to help us out?”

Amari’s eyes lit up. “That’s not real far from my idea, actually. But we have some more work to do. Even if it’s not a spirit, this idigam follows a pattern. Seems like it might be driven to keep this cycle — it did it back in Father Wolf’s time, and after its imprisonment picked right up where it left off. I think it can’t help but to try. Just like we can’t help but to hunt it. And that’s our chance.”

• • • • • • • • •

“You sure this is the right place?” Erik shifted uncomfortably on his feet, twitching as he fought the urge to change forms. He was Meninna, like Amari; he felt distinctly uneasy outside of his own territory, and more so in human form with its weak senses. They hadn’t encountered any signs of another pack, but ten miles south of their own territory, all bets were off.

Amari pointed ahead. “Yeah, I’m sure. Look.” Ahead on the beach stood a hastily-planted sign that read Beach closed due to shark attack until further notice.

Two swimmers had gone missing overnight, and, more telling, several schools of fish had washed up dead on the beach a few nights before. Amari was sure she was on the right track, now that she knew what to look for. Given time, she was sure the local marine biologists would report an unexplained dip in aquatic populations.

“Alright,” she called, gathering everyone around her. “Listen. There’s a chance we might find him here. Whatever he’s become, he’s not Peter anymore. There’s nothing we can do to help him but put him out of his misery.” She looked intently at White-Paw. “I want everyone to stay out of Gauru for this. We’re all too strung out over it, and I don’t want what happened before to happen again. Got it?”

Her packmates nodded, and they all took on Urhan form, save for Alex in Urshul. They spread out to comb the beach, keeping their noses low. The going was difficult, as mingling scents of fish and seaweed and salty waves were hard to separate. In the fading sunlight, Amari caught a glimpse of what looked to be a sandbar not far off-shore, and fervently hoped that Gagh-Azur couldn’t or wouldn’t come on land.

White-Paw let out a short, high-pitched yelp of alarm. She’d found something.

As one, the pack loped up the beach to join her near a dingy old bait shop. The smell was atrocious, like wet dog wrapped in rotten fish-meat and briny seaweed. Amari growled. If it was Peter, his scent no longer remotely resembled a werewolf’s. The pack kept together now, circling the shop and finding indiscriminate tracks in the sand. A scent-trail led behind it, toward the old wharf and its rotting piers.

Several dark shapes littered the sand in their path. The pack surrounded the nearest; it was a crab, its shell split by the sun. More lay near it, perhaps two dozen of them. Amari whined. Something must have driven them from the water to certain death in hot sand. She hated the thought of being right.

Erik growled menacingly. He drew back as something approached from the pier, cleaving through the sand like a blade — or a shark’s fin. Sand and dirt flew as a shape exploded from the earth. Amari caught only glimpses of it before it seized

Alex, cracking bone and slicing away flesh. It hurled Alex from its jaws and he landed in a red-stained puff of sand.

The creature stood eight or nine feet high, on two digitigrade legs, with a long, barbed tail for balance. Rough shagreen covered its body, and its arms terminated in razor-sharp fins. Its head resembled a wolf’s, but with rows of shark’s teeth lining fleshy lips. And then there were the all-too-human eyes. They recognized those eyes.

Peter.


The wolf-shark-thing roared and leaped upon Alex. Before it had a chance to deliver the killing blow, White-Paw struck it in Gauru form. Amari cried out angrily as both monsters tumbled, clawing and biting one another.

Alex willed Essence into his ruined leg. Splintered bone and frayed muscle realigned with a wet pop. He scrambled to his feet, limp vanishing as he sprang after White-Paw. Erik circled around to stand between them and the water’s edge.

White-Paw came away from the grapple torn and crippled. The beast that had once been Peter still possessed his strength and rage. Alex leaped through the air and slammed bodily into Peter, knocking it away. His skin tore on the monster’s shagreen, strewing big tufts of bloody fur across the beach.

A bird of fiery golden feathers dove upon Peter, searing his crazed eyes with sudden brilliance — the totem that once guided him. As Peter staggered, swiping blindly at the air, White-Paw leaped again. Her wounds closed in the span of a few heartbeats. She tackled him to the ground and sank her fangs into his throat. His malformed jaws tore into her neck. Blood and sand splattered over them.

White-Paw fell still and shrank to her Hishu form. Peter screamed, thrashing like a fish out of the water. Alex pounced upon him and seized his neck in terrible Urshul jaws. The snap of bone and cartilage ended Peter’s struggle. Nearly as soon as he died, Peter’s body began rapidly decomposing into sizzling gelatinous goo.

White-Paw lay choking on the blood in her ruined throat. Her gurgling breaths came rapidly, then began to slow. Torn flesh mended itself within seconds and she spit up mouthfuls of blood — some of it Peter’s. She struggled to her feet, supported by Alex and Erik. Amari studied the decaying remains of their former packmate.

After a minute, she sang a mournful howl. The others joined her, except for White-

Paw, who trembled with a mixture of rage and grief. Their voices mingled into a guilt-laden dirge. Amari looked out over the waves as the song ended. She knew their hunt had only just begun. Gagh-Azur had done them grievous harm and still lurked out there somewhere. They wouldn’t rest until they had repaid it in kind.

Whatever its nature and its goals, Gagh-Azur was now their prey. The four of them swore vengeance on Peter’s behalf. Amari knew its name and its purpose. I understand at least that much now. You have your cycle. We have ours. She let out another howl, this one a declaration of Siskur-Dah. The wolf must hunt.



Forsaken Pack Dossier: Apollo Ascendant

Goals: Seek vengeance against the Tidal Maw for Peter (dead packmate). They recently declared Siskur-Dah:

“Whatever its nature and its goals, Gagh-Azur was now their prey. The four of them swore vengeance on Peter’s behalf. Amari knew its name and its purpose. I understand at least that much now. You have your cycle. We have ours. She let out another howl, this one a declaration of Siskur-Dah. The wolf must hunt”

Amari-Calls-the-Sun: 

“Amari Calls-the-Sun was the closest thing the pack had to an alpha. She had Changed under the crescent moon on the eve of her fourteenth birthday, fleeing into the spirit wilds. The local Uratha found her at the break of dawn as she sang her lament to the heavens, and so she earned her name. Her wisdom, patience, and cunning often saw the pack through difficult hunts and aided them against their spirit prey. She was the second youngest behind White-Paw, yet without her guidance they felt lost.” Itheaur.
Appearance: A young Japanese woman with long brown bangs that fall across her face. Her eyes are always focused, studying every detail of the places and people the back comes across. Wears silver bangles around her wrists that store Essence. Age 19.
Tribe: Bone Shadows
Alex Harper: 
Alex Harper was their Elodoth, a strong presence when the pack needed one. He fully embraced the savage duality of Uratha life, at once a man of culture but also a pragmatic warrior. His was the hulking Urshul form, which he preferred for the hunt. Its size and fierce strength matched his own passionate spirit.
Appearance: A tall, burly man with a thick but well-trimmed beard and close cut muddy blonde hair. Both smiles and glowers often, and his eyes have a frightening intensity to them. Age 29.
Tribe: Blood Talons

White-Paw: “White-Paw, the youngest, looked up to Peter like an older brother. She learned from him and he protected her, but she kept his anger in check. She was as soft-mannered as an Uratha could be, but Amari never doubted her courage or ferocity. She was Cahalith, and every bit the hunters as were her packmates. Of all five, she was the one closest in touch with human life, and helped keep the others grounded.”

Appearance:
A pale young woman with long black hair, soft facial features, and doeish blue eyes. Looks the part of an Ingénue in a Hollywood film. Age 17.

Tribe: Iron Masters

Erik Red-Shadows: 
He hunted unseen along the paths others could not walk, an Irraka of tremendous skill. Next to Peter he had the most experience, and Amari treasured his perspective.
Appearance: A dark-skinned man with shaggy black hair, stark facial features, and hard, flinty eyes. Age 30.
Tribe: Hunters in Darkness

Peter Mathis (DEAD): Peter Mathis followed her. He had nearly twenty years on Amari, not that it showed. A man in his prime, covered in scars that revealed years of deadly hunts, Peter was tougher than anyone Amari knew. The Rahu never fought so fiercely as when he protected his family.


Wolf-Blooded (DEAD): Jason, Harley. They may be others not mentioned in story.

Totem Spirit: Helios spirit - Winged Dawn
Location: South Beach
Totem Spirit: Helios spirit
Location: South Beach


Monster's stats to be posted after plot resolution...




Sunday, February 4, 2018

[Mage 2: The Dethroned Queen] Lore: The Omega Clock

Out of Character (OOC):
Chronicle: Mage 2: The Dethroned Queen
Venue: Mage: The Awakening 2nd Edition
Chronicle Storyteller: Jerad Sayler
Assistant Storytellers: Hannah Nyland & Alex Van Belkum



Lore: The Omega Clock

Research consolidation by Azazel
((By Alanna Keith & Jerad Sayler))

Master Chimera, as we discussed after Ikiyouyou opened up to you about the mysterious device she carries around her neck I took the liberty of drafting up a report of what we currently know based on what she has shared with us.  I will, upon her and your recommendation, exercise the utmost discretion in ensuring the secrecy of what she has shared.  This report is written with the intent to be uploaded into the Loremaster's Archive, if and when she allows us to share what we have learned.  Your loyal servant and best (and don't try to tell me otherwise) Familiar.
-Azazel

((The following is Out of Character (OOC) except for Chimera, Azazel and Ikiyouyou who have this information In Character (IC)))

Situation:

The following is the current combined observations and understanding of the device known as the Omega Clock.  The largest known component of the Omega Clock is currently in the hands of an Youkai named Ikiyouyou (Iki for short), a monster hunter and member of the mercenary group known as the ShadowFang operating out of Los Angeles and New Orleans.  She also frequents Japan where she is from. 





Background:

I cannot stress enough that it is extremely likely that Ikiyouyou is an excessively unreliable narrator. For one thing, her early life experience is limited - she freely admits she never finished High School and lived most of her life in a remote village in Japan. She also claims that the village is a compound of monster hunters (associated with Aegis Kai Doru) and she was trained from a very young age to hunt Oni, Akuma, Youkai and other jargon associated with evil spirits in Japanese culture. Iki is incredibly cagey about her past, is terrible at lying, and makes some outrageous claims. Frankly, I am dubious of much of what she says. And yet, there is no one to verify most of it other than Iki herself. In order to help ensure that this report can be as factual as possible, text highlighted in red below is information that may not be completely accurate, as it is usually provided by Ikiyouyou. 

Ikiyouyou claims to have been human until she was cursed by a mage or sorcerer.  Since then her soul appears to have been bonded with that of a Raiju, a mighty thunder beast from Japanese myth and usually described in the form of a massive dog with command over elemental weather.  She is a expert swordsman and favors her dai katana (which appears to be a powerful Fetish) above all other weaponry.

It is unknown if a Youkai is what she really is.  Youkai is usually used as common parlance in supernatural circles in Japan to refer to any as yet to be classified supernatural entity.  It what they call cryptids, though many are later determined to be something more quantifiable later.  The following articles are provided as reference to see more about what Iki classifies as Youkai and what their identifiable traits are:
1. Origins of the Youkai by Talon Indra
4. ((Youkai: A special kind of Changing Breed, v1.0 mechanics before Beast rules conversion.))

Attempts to classify Ikiyoyou seem to skew towards her being one of the Begotten, a Beast of primordial myth.  This would mean that her curse was actually her Devouring and her soul was replaced with that of a Horror, in this case a Raiju.  There seems to be no way to confirm this and so little is publically known among the Awakened on Beasts that we would be better off trying to classify what they are before circling back to a specific case.

Ikiyouyou does not claim to be a Raiju or a Beast.  She claims to be a Youkai but her understanding of what a Youkai is appears to be very specific and hard for me to quantify.  It is my belief that, as she has done in the past, is withholding information about her identity, her origins and what she really is.  Most of the time she says she is "half human and half dog demon."  Seems more like it should be thirds...

Ikiyouyou is an avid treasure hunter, and true to her Conspiracy, she hordes, collects, uses occult items indiscriminately. After all her jobs hunting Youkai in Japan or tracking down occult items all over the world, the Omega Clock may be the single greatest Bygone she has ever encountered.  And I want to emphasis, this may also be the great artifact that I have ever even read about in my studies... 

Iki first found the Omega Clock in a crowded street market in Beijing, China and bought it for five American dollars. She later discovered what it does through accidents and trial and error.  Most of what she discovered was jotted down in her notes in her travels with a demonic entity called Ransom between the years of 2005 and 2009.

Ah, Ransom.  Now she sounds like an interesting travel buddy.  Iki claims that she was a demon familiar that belonged to a friend of hers when she was in New Orleans.  Her friend was Kindred (a vampire) and an infernalist named Vae.  Ransom originally inhabited a raven.  When Vae died... for good this time, the familiar spirit remained behind.  Usually if the master dies the familiar is banished back to its home realm.  I suppose technically she didn't die so much as get her soul devoured by another Kindred named Tepemkau. Over the years Ransom seemed to grow stronger as Tepe's coven of vampires also grew in strength.  At some point she seemed to be able to break away from her master with no restrictions that Iki could observe.


Past Usage:

Before the Omega Clock was broken, Ikiyouyou had become relatively skilled at using it to travel to various "worlds in Omega Space." Most of the time it was her method for instantaneous worldwide travel, a very handy trick for a world traveling Hunter of cryptids and relics.  According to Kik and Dante, the Omega Clock usually transports travelers, with minimal apparent time duration, between origin and chosen destination. I do not know how this travel functions or how it hones in on destinations.  I speculate that since Iki uses a lot of language reminiscent of Astral Space, it may use association-based sympathy like traveling between Temenic realms and requiring both control over the purviews of the Mind and Space Arcana. 

The method of travel isn’t usually readily apparent to travelers – to their own senses they simply disappear and reappear at their destination, almost instantly. Iki claims to have become aware of the actual travel between destinations, and was able to direct the direction of travel on the fly, without changing the time again on the Omega Clock during travel. She said she could "actually see the path of travel through Omega Space, and therefore what Omega Space itself looks like."  I only highlight that text in red because I don't really understand what that statement means.

Despite the incredible power Iki claims the Omega Clock possesses, she does not seem to have used it to change any aspect of the Fallen World that we know of.  Dante noted that she just seemed to protect it and keep is safe.  It is possible her village (who appears to have connections to Aegis Kai Doru) entrusted this Relic to her to protect at all costs.  However, she does not appear to be very responsible with her life or assets on a given job but guards the clock around her neck like a sacred jewel.  Having failed to keep it safe after her falling out with Ransom, I theorize that she will not return to her village long-term until she has made up for her failure and restored the clock to a working fashion.

In 2005 Ikiyouyou left her village with a Uratha named Kaze.  On contract they were directed to a small Island off the coast of Africa due to some suspected demonic activity but she also mentioned an entire village of "mindflayers" and later on the mainland demonic forces made from spinning bladed chains like dervishes...or something like that.  I believe she said it was near Sao Tome and Principe.  There they met some waterlogged vampires who claimed to be from New Orleans.  After her job was done in Africa she agreed to take on more work back in New Orleans.  There she met the ShadowFang.  

Ransom and Ikiyouyou left New Orleans in 2007 to do some world traveling, picking up odd jobs here and there. After her falling out, which occured sometime between 2007 and 2009 she ran into the ShadowFang's new setup in Los Angeles and was recruited as one of its members.  Since then, she has continued to try to repair the Omega Clock and taking work for the ShadowFang, mostly provided by the Kindred of Los Angeles.  

These missing gears, broken as they are, cause semi-localized time and space distortions, scattered throughout all of time and space.  I speculate they may have been incorporated or grew into Infrastructure based on the how and why she keeps finding these gears in the material world near or part of God-Machine Infrastructure. One gear was responsible for a distortion in San Jose. Another rippled through time and eventually caused the incident at a small homestead in Santa Fe.

While it was in her possession, there have been several anomalies associated with Ransom and pieces of the Omega Clock and they are ultimately what Ikiyouyou was using to track Ransom and find the missing pieces of the clock.  She has mentioned the Winchester Mansion and a strange Room that seems to attach itself to various locations and tends to trap people in them for extended periods of time.

Though she hasn't given specifics it appears that at one point Ransom made off with the clock and she recently stole it back from Ransom around 2012. Ransom's status was not mentioned but Iki is still looking for her.  A lot of the gears and anomalies Iki has been tracking down, in the present, are from when Ransom stole the clock for a time interval of a number of years (but time travel so who knows?).

Junkyard Gear (2015) - In Steele, North Dakota, the Browncoats (Triforce Cabal at the time) tracked down the source of state-wide earthquakes being blamed by fracking.  They tracked the localized disturbances to a strange looking cog sticking out of the Earth in a salvage yard.  After the cog was set in motion by lubricating it with blood, the earthquakes stopped.  Post-cogging of the location revealed that Ikiyouyou arrived and had a hand when the gear stopped.  She inspected the gear but determined that it wasn't part of an Omega Clock gear (kind of big for a pocket watch if you ask me) and departed.

The Stanley Overlook Hotel (2017) - Ikiyouyou uncovered a gear in The Room (see previous entry), which had attached itself to the Stanley Overlook Hotel in Estes Park, Colorado.  Chimera's Apprentice Magpie had been using The Room as a nexus for her travel when she and her mother Anne were on the run.  Magpie offhandedly mentioned that she had seen gears like those on the Omega Clock in the Room and took Ikiyouyou there to investigate.

It is unknown how many missing pieces there may be, it appears that gears that were not shunted through space and time from Ransom's abuse can still be used to provide new features and new locations using the Clock.


Because of the flagrant and (dare I say) vulgar use of the Clock, various supernatural organizations and individuals have become aware of the Clock and Ikiyouyou's possession of it. Most of them were small time groups and did not pose any problems for her.  There is one recurring threat she has mentioned, an "Archmage Priest" who appears to be a heavy-hitter within the Vatican leadership and has large reserves of paramilitary hunter groups lead by "The Hunter."  I do not have enough information to speculate on what supernatural powers this individual has, if he is a mage, or what Hunter groups.  It is possible this figure could have membership in the Paternoster Ministry, Knights Templar, Silver Ladder or even the Guardians of the Veil.  Ikiyouyou does not have the skill and knowledge to distinguish among all the supernatural power groups within the Roman Catholic Church and simply refers to them collectively as "the Vatican."  These zealots will no doubt continue to try to track her down to gain possession of the Omega Clock.

In 2015, on a business trip throughout Europe for the ShadowFang, Iki ended up chasing an unrelated occult object to the Vatican. he was able to recover it, but her cover was blown and she ran into the Priest and the Hunter again, rekindling his vendetta. Wounded, and struck by some sort of magic spell or curse, she barely managed to get away.  She contacted the Cabals and Dante in order to coordinate her escape. Suffering from the effects, she sought help in Switzerland and then in Germany, but those folk remedies temporarily abated the effects.  She also asked the Browncoats (formerly known as the Pentacle Academy student "Triforce Cabal") to destroy the dangerous artifact she acquired and counteract the strange effects of the curse upon her.  


In 2016, Ikiyouyou's interactions with God-Machine Infrastructure (and possibly, constant exposure to the Omega Clock and all these gears) seems to have caused her to manifest the Stigmata noted to manifest in sleepers when they are in proximity to the mechanical angels and demons of the Machine.  This is an important development as I believed most supernatural beings have innate resistance or outright immunity to exposure reactions such as Lunacy, Disbelief, and so forth.  Strange glowing marks appear across her skin when she is in proximity to Aetheric energies.




Description:


The Omega Clock is a small spherical clock that can easily rest in the middle of a palm of a hand. It is bounded in brass metal and has a hemispherical glass front and back, allowing a viewer to see into the gear workings and jewels in the back. The front face has the Greek Omega symbol on it, and blue hands. There is a single small brass knob on the top to wind up the Clock and set the time. There’s a tiny brass bell with three tiny chains hanging from it as clappers; it doesn’t seem to serve any function other than decoration. The Clock has a roughly ‘omega’ shaped handle holding it. Iki has strung this onto a brass chain for wearing around her neck.


Background:

According to Ikiyouyou, who has claimed to have conducted extensive research on the clock, the Omega Clock dates back to around 3000 BCE.  According to her, there is very little recorded mention of the Omega Clock throughout Earth’s history – obscure tablets or scrolls might mention a strange item that often looks nothing like the real Omega Clock, making it very difficult to recognize it as such. 

Additionally, its abilities are barely alluded to. Only a highly educated scribe or scholar of antique or supernatural items, with a thorough knowledge of history, and quite possibly some sort of prior knowledge of the item could begin to recognize a recorded mention of it for what it actually is rather than some other bauble. The true capabilities of the clock are extremely well hidden but Ikiyouyou has managed to determine some of what it does through usage.  Dante, another Member of the ShadowFang, claims to have seen her wearing the clock as early as the Fall of 2006.  And while the device is missing pieces, Iki has had the device in her possession for the last 12 years.

Iki claims that many individuals and organizations with that sort of knowledge and resources all have their own agendas for acquiring the Clock, but are luckily few and far between.  She has run afoul of several of them before but we haven't asked her for details yet.

Several of the older Hunter Conspiracies (such as Aegis Kai Doru) who know of the Omega Clock only know it for its most recent use – that as a storehouse for magical and rare items and weapons.

From what I have been able to find (which is very little), this item is both legendary and obscure.  Our cabal has never had a chance to study the clock closely but it could be related to certain supernatural items we know about.  It is something we should talk Ikiyouyou into as soon as possible.

Possible Linkage: Ashar’Arif’s Clockwork Creations:
The Omega Clock may be an Artifact, but it hasn't appeared so under Prime Sight.  It is possible its nature could be veiled or very opaque.  The small device does have the motif of Ashari Arif’s famous clockwork creations but if Ikiyouyou is right about its age (if a device that can create temporal distortions can have a trueist age) then it predates the 13th century Islamic Clockmaker by miles.  

The clockmakers affinity for small toys with deadly puzzles definitely makes raises some parallels.  His devices always had weights and cogs deep within them to carefully designed to judge the soul of the clockwork’s user. It is rumored some of his items study you as you study them and if they malfunction they might steal your soul instead of just looking at it.

It this is somehow a precursor to the Clockmaker's body of work its surprising Iki hasn't been hurt by it yet.  If the item does turnout to be an Supernal Artifact then we should eliminate the possibly that it is one of the Clockmaker's toys. We could attempt to get a copy of the Book of Understanding and Building of Fantastical Machines, Ashar’Arif’s Grimoire for the creation of his work and attempt to determine if it is one of his machines or not. After the Fall, the famous Clockmaker is one of the few known mages who claims to have a way of creating Artifacts, a forgotten art among the Awakened.  

Possible Linkage: Antikythera Mechanism Relic:
Among relics, there is some sort of kinship between the Omega Clock and the well-known and sleeper held Antikythera Mechanism.  It's Mystery has fascinated mages and sleepers for generations and is closest to the time period Ikiyouyou claims to be associated with the device... though again its heavy use of brass gears and precise insets makes this seem highly unlikely.  A strange anachronistic device like this may very well be a relic of from the Time Before.  I have seen and read about many Artifacts with similar design and construction.

Possible Linkage: The Toymaker LeMarchand:
A noted predecessor to Ashar'Arif  was a Mastigos named Philip LeMarchand. LeMarchand was a Paris Toymaker in the 1790s who showed success in creating his own puzzle boxes and clockwork creations.  His devices were known to be especially dangerous and tied to Pandemonium.  Some, like the infamous Lament Configuration, can actually summon Pandemonian Demons.

Possible Linkage: Aetheric Technology
There are been times, observed by the Cabal in which Ikiyouyou has been witnessed homing in on what she thinks are gears or pieces of the Omega Clock but are also near the mysterious thaumatological machinery of an entity known as the God-Machine. Therefore it is also possible that the device is what Demon associates call a Gadget or a Lynchpin.  We would need to convince Iki to let Reaper, Alric and his cell analyze it.  It sounds like a very powerful device, based on what Iki says it can do.  It is possible that this Clock is a key that provides access to a vast Infrastructure that underpins the Machine's capabilities for time travel and alternate history fragmenting. I am surprised she hasn't encountered any defenses against intrusion, perhaps the automatons she mentions in the Key World.

Activation:

The Omega Clock does not appear to give off any occult signature whatsoever when it is not activated. It looks like a simple, but curious spherical clock.  According to a small engraving on the brass, it was manufactured by North Central Positronics. The Clock is a highly technological device, and its capabilities appear to work through some sort of super science that is exploiting loopholes in quantum physics. Based on that, I speculate that while it may not have Supernal Magic involved in the process, large amounts of Forces, Time and Spatial effects are released when (if) it is activated.

By setting specific times on the Omega Clock and then winding the Clock precisely 3 and ¼ turns, the Clock will activate. I have not seen the device operate since it was broken in 2007.  But Dante had seen it work and vouched for what it looked like.

According to Dante, this activation was quite dramatic and exerts a lot of energy. Something did ping on his vampiric senses but he couldn't pin it down before the event was over. The activation is quite colorful, with streams of light and color, but completely silent. The activation happens quickly and is over just as quickly, with the user, and anyone attached to that user, instantly vanishing.

Capabilities:

DEFAULT Settings and HISTORIC:
The Omega Clock will transport the user who is physically holding onto the Clock, and anyone touching the user, and anything they are holding, into a parallel sub-space that Iki calls "Omega Space." 

"In this Omega Space are numerous "Omega Worlds", which are localized instances of time periods, events, and atmospheres specific to Earth.  Mostly we used it to teleport around Earth really fast, cutting down travel time and costs."

Allow me to play devil's advocate here and say this does is, in fact, exactly what it appears to do.  This is either some kind of incredibly elaborate  holodeck, creating "instances" of time and space for study and interaction.  If this is actually directly interacting with the actual world I knew of a few world powers that would be out of a job and would want to to talk to Iki.  Other groups would literally stop at nothing, and do anything, in order to possess it.  It's more likely that my former theory is correct and history cannot be changed through these pocket instances.

"Additionally, there are instances of "Dream Worlds" – movies, books, anything that a human might have created. There are also "Memory Worlds", which are specific memories of individual people that those people wished to record." 

Ah, this makes a little more sense now.  This seems like interactions with Astral Space, specifically the Tenemos.  It would make perfect sense that both the Omega Worlds and Dream Worlds you explore bodily are created through interaction with the Tenemos.  The Memory Worlds could be Onerios or very very individualized and isolated Temenic Realms.

And finally, as far as we know, there is one "Key World" – the city I believe to be Atlantis.

"Woah woah!  Pump the breaks!  What!?"

"I've visited the Key World before, however briefly.  I entered something much like a trainstation of sorts, full of gateways to different places, other Omega Worlds, presumably.  I do remember actually seeing a name in English, 'Lud.'  There was also a gateway for Keystone Earth, but I have no idea what that would be other than maybe the actual and current Earth.  The terminology and some of the instructions on locations and usage of these gateways was also in English (ie. Key World and Keystone Earth). The city is vast, underground, and empty.  There does not appear to be on single resident in this place.  I never stayed long because I didn't know how to operate any of the technology safely and the empty streets were... unsettling.  Custodian automatons wander around.  The place is spotless and pretty well lit despite the perpetual night of this infinite... space cave?  Bubble?"

Alright, now things are getting interesting.  This abandoned city could be related to the Time Before and the first Awakened City.  Considering everyone and their mom has been looking for True Atlantis for the last ten thousand years at least.  It's been written out of the world.  We no longer exist in a world where that place existed, if it existed at all.  It could be an outpost.  I also have no ruled out the possibility of a larger Angelic facility, part of a vast network of Infrastructures, some of which are folded into other planes of existence or empty dimensions. 


As for the mention of Keystone Earth, it doesn't exactly make sense with my parallel dimension theory.  Why would there be an ultimately truest version of reality different than Atlantis or the Supernal World?  Then again, if the precursor peoples that built this place didn't have knowledge of the Supernal they may not know its the Trueist Reality.  Iki isn't qualified or equipped to determine or recognize Supernal Magic or Artifacts from the Time Before.

"The ancient city of Atlantis on Earth, although populated with mages, was highly technologically advanced, and remains so. Their technology was supported with undercurrents of magic and they undoubtedly laid the foundations of the global Dragon Lines (leylines) deep underground that crisscross the Earth. I believe they developed the Omega Clock system to access those infrastructures so that individual mages or academics could use them to record memories that they might want to keep – important events, records of conversations or decisions and so forth. Various Clocks had various settings that allowed the users differing levels of access to capabilities." 

Let's not get out hand here... this could be a Wending or some other network of Irises.  Alternatively, these bubble worlds could have been legitimately created physically and isolated from the rest of reality.  The more she talks, and if any of what she says is true... we have a treasure trove of mysteries to explore.  The Omega Clock could be the key to dozens of extra-dimensional locales and endless Mystery... tapping into a vast system of travel. 

"Additionally, it appears that they deliberately recorded time frames throughout the history of Earth well into the future. In total, the Omega Clock system was essentially a giant record of human culture and memories that Atlantis had the whims to record. Clearly, this means that at one time, there were numerous Omega Clocks. These appear to have been lost to time and the Sundering of the Worlds, and only one (as far as we know) appears to have survived in the records of human history."

Fascinating... this definitely warrants further study.

"I've set myself outside of all these worlds to see Omega Space itself.  All these bubble worlds appear to be represented as very odd-looking constellations. Each world is its own entity with its own look, the closest appearing as bubbles with a flat plane or entire planet inside.  You may even catch a glimpse a city floating out in the space, dark and dimly lit, futuristic and lit with lights.  That is what Atlantis looks like from the outside.  Also, unless there are stars in the backdrop of this perspective it looks like the bubble worlds are vast... and possibly infinite in number."

Which version or dream of Atlantis are you referring to?  There are at least seven versions the Mysterium knows about and all of them are as true as the other.  In Astral space there are even more and odd versions as well.

Fun Fact: That futuristic floating city in space thing.  It sounds a lot like some visions Mysterium mages have recorded during initiations as matching the description of what they call "The Lost City of the Ancients."  Most of the time, scholars have automatically assumed it was the First Awakened City... but maybe not...hmmm

Omega Worlds: 
"Time periods (short or long) of Earth’s history. Each Omega World has its own constant time and place. Could be a general time of day, ex. Tea time in London, in the Victorian era. Could be a several year historical period; ex the warring states era of Japan. Whatever the location or time on Earth, in this world, it is perpetually that location and time on Earth. One can freely interact with the ‘people’ in these worlds, and while they are all ‘real’, ‘historical’ people, none of them are actually real."

"Although, they will remember interactions with visitors and form friendships with them, and they can actually be killed. But because the Omega Worlds keep a status quo, the Worlds eventually reset once they reach the end of their recorded time, and people killed by visitors will come back to ‘life’. For example, tea time in London will somehow, always stay teatime, regardless of time itself seeming to always progress forward, and residents remembering interactions with visitors. And springtime in the Warring States period of Japan will always stay springtime."

I agree, if these places even interact with timelines or the real world at all the Temporal Principles of the Conservation of History would be in full effect.  I also image that some of these timespan locations are on a constant loop, without intervention they carry out the same interactions and events every single cycle.  If this is maintained gets feedback from outside the Omega Worlds there could be aspects of randomization.  The description above seems to support my theory that this connects to the Tenemos in some areas and or is some sort of massive "holographic" simulator.  Recording history is not an implied reason it was created though.  It might have been used as a simulator first, maybe even an entertainment tool for someone.

Memory Worlds: 
"Specific memories that actual people recorded of actual events or incidents. Could be a wedding or a meeting. Generally, these time periods tend to be shorter in duration, and the areas tend to be more localized than those of Omega Worlds, which can span cities or countries."

Further supports either memory extraction or analysis methods or interaction with Oneroi.

Created Worlds: 
"These are worlds based off of media created by mankind. Books, anime, movies…the size of these worlds can be limited to the setting of the movie or can encompass the entire world as it would exist in said media."

Gotta be Tenemos... or the most elaborate procedurally created universe for fans, nerds and super super super bored supernatural beings.

Real Worlds: 
"Keystone Earth (2:00 position on the Clock), and Key World (Atlantis.)"


Storage

"There is evidence that through the centuries various peoples and organizations throughout time have gained (and or lost) access to the Omega Worlds have used them as a repositories of magical items, weapons, and the like. Unlike living visitors, items will remain wherever they are put in the various worlds and will not be messed with by the actors in the worlds.  There are useful stockpiles and caches to raid, if one knows where they are… I have personally verified that this persistent stockpile system works in both Created and Dream Worlds."

Just... like a video game where the NPCs never take the stuff you leave lying around and it persists forever.  This adds credence to the holodeck theory I've been fleshing out.

"Living visitors, without exception, if they are left behind or separated too far from the Omega Clock user that brought them there, will be shunted back to where they originated on Earth after 3 days."

Well that is good I guess...

Omega Clock Gears

"Among the various worlds are certain areas that contain large Gear mechanisms. These Gears are roughly the size of what one would expect in a clock the size of Big Ben. They may be hidden in a warehouse in London, in a Buddhist temple in Japan, in the far side of a hill…There are over a hundred of these mechanisms, and they appear to be randomly scattered throughout the worlds, where they may or may not look out of place."


"Changing settings on specific Gear mechanisms (almost always more than one mechanism, which means visiting more than one world) will affect the settings and abilities of the Omega Clock as a device for controlling this vast continium. Finding which settings on which Gear mechanisms on which worlds to change the abilities of the Omega Clock is not easy…And enabling powerful abilities of the Omega Clock almost always entails a trip to Atlantis to affect the Mainspring that is located there."

That... sounds remarkably like God-Machine Infrastructure we've encountered so far... Just how much time has she spent messing with this?  Why does the dog-demon who never finished High School have access to cosmic technology?

"There are mentions as I traveled to these different worlds, of an extremely powerful weapon ability that concentrates all the quantum energy that powers the bubble universes into a single output with the purpose of destroying an intended target."

O.o  Wat?

Through inspecting some of these larger gears that enable special commands and options on the Omega Clock device I have determined the following options exist:

  • Whether Omega residents (the ‘fake’ people) remember visitors
  • Whether worlds retain a status quo and ‘reset’
  • Whether Omega residents come back from the ‘dead’
  • How many travelers can be transported with the Omega Clock
  • Whether travelers need to hold onto the user to be transported (mass transportation)
  • Whether items can be stored in any worlds inside Omega Space
  • How long an abandoned visitor will stay inside Omega Space until shunted back to Earth at the same spot he came from
  • Where someone abandoned will be shunted back to Earth
  • Deletion of worlds
  • "Weaponry"
  • Adjustment to home dimension, Keystone Earth or Key World (speculated, unconfirmed).

Recommendation:

I implore you to investigate master!  At the very least we need to eliminate the possibly that she is holding an Artifact of incredible power... I'm just a little worried the doggy has a fucking TARDIS

The Omega Clock device is definitely is worth further investigation, if only to disprove the outlandish claims this demon hunter claims about its capabilities.  Maybe it IS a control device to access key God-Machine Infrastructure to manipulate the entire space/time continuum.  It could be the tip of the iceberg, the fingernail of a larger distributed machine in sub-space facilities... the fingernail of the God-Machine.




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