Out of Character (OOC):
Chronicle: Mage 2: The Dethroned Queen
Venue: Mage: The Awakening 2nd Edition
Chronicle Storyteller: Jerad Sayler
Changelings, also known as the Lost, are humans who were
abducted by the Fae. Unlike most who suffer this fate, the Lost have managed to
find their way back through the Hedge to the mortal world, but their time in
the Faerie realm (Arcadia) has irrevocably changed their bodies, minds and
souls. A Changeling's true, inhuman mien is hidden by his Mask, the aspect of
Fae magic that makes Faerie creatures and artefacts seem mundane to mortal
eyes. Very few Changelings are able to reclaim their old lives, or make
entirely new ones without retaining ties to the fae realm.Venue: Mage: The Awakening 2nd Edition
Chronicle Storyteller: Jerad Sayler
While every Changeling is unique, those who have shared
similar experiences in Faerie notice similarities in the physical changes they
have undergone. These loose categorizations are referred to as Seemings. Within
each Seeming are more specific groupings called Kiths.
Changelings find themselves alienated from normal mortals,
as they are no longer mortal themselves. They therefore often congregate into
small groups, sometimes called motleys. More formally, they make use of ancient
pacts made by the Fae with the seasons (at least in Europe; in other places
there are Courts aligned with other things of similar symbolic power, like the
cardinal directions or the sun and the moon). They align themselves into
seasonal Courts which offer them some measure of protection against the True
Fae. Each Court has supernatural influence over a strong emotion and the
physical aspects associated with their season.
Effects of Being a Changeling
The Mask:
Ordinary humans cannot
see changelings for what they are. All things fae, including changelings, are
protected by the Mask, an illusion that makes them appear to be mundane
versions of themselves. Only the fae, such as changelings, can see through the
Mask; all others see a hulking man instead of an Ogre, a bent old woman instead
of a goblin crone. The fae can also ensorcell humans, granting them the
temporary ability to see through the Mask.
Glamour:
Changelings have a trait
called Glamour. It is the power that fuels all the wondrous and terrible
miracles of Faerie. In game terms, it is a measure of how much magical energy
is within each changeling. Glamour can be used to fuel Contracts as well as the
following inherent powers.
Though there are numerous ways for
changelings to regain Glamour but most commonly they regain Glamour by harvesting the emotions of mortals.
To do this, a changeling simply must find a human who is experiencing strong
emotions and attempt to leech some of that energy. Both “positive” and
“negative” emotions can potentially provide Glamour; the strength of the emotion
is what truly matters, not the type. Exactly what kind of roll is required to
gain Glamour in this fashion depends on the action or situation taken to
obtain. For example, an Ogre who wishes to get a quick rush of fear might pick
up a hapless victim and slam him against a wall; a Spring Court club kid might entice a naïve young thing to join him for a bit of lustful fun in a darkened
corner; and a retiring Darkling might soak up the
sorrow of a funeral home while maintaining the pretense of a grieving relative. The emotions they feed on correspond to the Court which they are blessed.
Cold
Iron:
Those who know the secrets of the fae
tell a curious tale about the Fair Folk’s weakness to cold iron. Long ago, a
powerful True Fae made a Contract with iron itself, but that Fae failed to
honor the terms of the contract. Thereafter, iron swore itself as an enemy to
the prodigal people, cold and unyielding in its grudge against them. This
elemental animosity passed down to the changelings, as well. In effect, an item
made from at least 90 percent pure, unalloyed iron ignores defenses contrived
by the fae and their magics. A protection Contract will not offer any safety
from an iron weapon, for example. A changeling wearing fae armor will feel a
cold iron knife pass into his flesh, as the armor fails to protect him. This
weakness extends further where the True Fae are concerned. While any sort of iron will
pierce their magical defenses, it is important to note that on cold-forged
iron, iron shaped without the benefit of a forge, inflicts even more egregious wounds.
Clarity:
A changeling is no longer human, but neither
are they fully fae. Upon returning to Earth, most changelings find themselves
walking a fine line between two worlds. They cannot deny what they have become,
but at the same time it is their strong connection to this world that allowed
them to return, and they feel a need to identify with and be accepted by the
world around them. Clarity is what they call this delicate balance between the mundane
world and the maddening realms of Glamour. A changeling with higher Clarity is
able to easily distinguish between the two worlds and might even become
slightly more adept at spotting supernatural phenomena otherwise hidden from
view. By contrast, a changeling with lower Clarity finds her perceptions
spiraling out of control. She starts having trouble distinguishing her dreams
from reality, and starts mixing up elements from the two worlds. Changelings with falling Clarity find a way to cope with their loss of perspective, and allow
themselves to drift further out of touch. Changelings who cannot keep the balance risk becoming unhinged mentally.
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