((Out of Character (OOC) Document))
Chronicle: Mage 2: The Dethroned Queen
Chronicle: Mage 2: The Dethroned Queen
Venue: Mage: The Awakening (Fallen World Chronicle)
Chronicle Storyteller: Jerad Sayler
Cannibalized from Werewolf: The Forsaken Source book: Lore of the Forsaken))
Fetishes
In-Depth
A
Pentacle Academy lecture series by Daduchos Gabrielle and Thunderbolt Guardian
Anton (MD), Dean of the Adamant College.
Part Six: Fetish Design System (4 Steps)
This four-step
system will help you evaluate the level of a fetish. It is important that you
realize this is not a system for construction, just a means of assessing the relative
level of a fetish. It works by assigning a numerical value of points to each ability
or power of the fetish and then adding
them up. Compare this total to the chart below, and you’ll have a good idea of
the correct level to assign a newly minted fetish.
Talens can
also be evaluated by this system for Storytellers and players who want to check
that these items are not too powerful.
STEP ONE: FIND THE POWERS
First, you need to define all the fetish’s abilities — the powers
or benefits it gives the character. The best way to keep track of this is to
just write them down separately, or you may just want to underline or highlight
them. For example, the Claw Stick from Werewolf:
The Forsaken allows a mundane stick or blunt object
to inflict lethal damage — that’s its power. Spirit Wings, on the other hand, has two powers: it allows the
user to fall silently and levitate, and each power adds to the point total.
For the purposes
of evaluation, it’s unimportant if the fetish has more than one spirit. After
all, some single spirit fetishes have more than one power. The power level
descriptions and the fetish point total for each one are the major guidelines.
STEP TWO: ADD ENHANCEMENTS
Take a look at
the descriptions of the powers again, looking for words that describe how the
powers function, how long they function and what kind of action it takes for
them to be activated. Ones that give an extra benefit are called enhancements.
Enhancements can make a relatively weak power strong. For instance, a fetish
that gives a character +2 to all Mental tasks for an hour is certainly stronger
than one that gives the same benefit for a mere turn.
Enhancements
are broken down into major and minor forms. In almost all cases, two minor
enhancements will increase the final rank of a fetish by one. One major
enhancement will also likely increase rank by one. Add the points from
enhancements to the fetish point total.
STEP THREE: SUBTRACT RESTRICTIONS
Now, look
again at the description, but this time,
look for things that limit the power or powers of the fetish. These work essentially like enhancements:
they’re broken into major and minor restrictions, but they subtract from the
fetish point total, rather than add to it. Paralleling enhancements, two minor
restrictions or one major Restriction will drop the fetish’s rank by one.
This is a very
tricky step. It’s easy to talk yourself into restrictions that really aren’t
there. For example, look at the four-dot fetish from Werewolf: The Forsaken First Edition, Man’s Hammer. It’s a powerful fetish that completely destroys
man-made objects. It does have some limitations that are pretty easy to pick
out: “The object cannot be larger than the user himself and cannot be composed
of more than one material.” Your first guess would be that both of these are
pretty, well, restrictive. Think about this fetish in your game. Is this really
worth two separate restrictions? Is not being able to destroy the entire Great
Sphinx in one blow a restriction? No, clearly not, but not being able to
destroy a car, a bomb or an ATM due to the many materials that make them up is
a worthy restriction.
Take care that
a restriction is not really a power in disguise. For instance, a pigment that
only werewolves can see is not a restriction, but a powerful ability. Subtract
the value of the restrictions, and you now have the fetish point total.
STEP FOUR: COMPARE FE T ISH POINT TOTALS
If the point
total is way off from what you were shooting for, say by 5 points or more, this
system should give you some ideas about how to tweak the fetish’s description
to bring it in line. Perhaps you need to just revise your idea entirely. If the
fetish is less than 5 points off, then it may not need any real tweaking. This
is something that the Storyteller needs to make a call on based on her
interpretation of the rules for the chronicle.
FE T ISH LEVEL
ASSESSMENT CHART
Fetish
Points Fetish Level
<=
10 1
11-20
2
21-30
3
31-40
4
41+
5
<=
30 Talen
STEP FIVE: GUT CHECK
There isn’t a
single rules system out there that can’t be broken or exploited. Once the final
bit of math is done, look at the fetish overall and compare it to the general
guidelines for fetish power (Werewolf:
The Forsaken). The Storyteller has the final say here as to whether a fetish
appears to be too powerful or weak for its final rating. If something seems to
be a little off, it may have to have a duration tweaked. Overall, remember that
fetishes should be useful, but they should not contribute more power to the
character than his nature does. The greater focus of the game is on the abilities internal to the character, and
fetishes shouldn’t shift that focus.
The Gut Check step is the most important one. The storyteller
should take a look at the fetish, compare it to other powers and fetishes the
character has, and look for any particularly unbalancing combinations. The
storyteller should also compare the incoming fetish to published fetishes of
the same level. If at any point the storyteller is not satisfied, or otherwise
feels as though the fetish doesn’t work well with other elements within the
scope of their authority, they should either go to the player with their
concerns or, if this is not workable, deny the fetish.
Putting It All Together
Every single fetish needs to have the following information, for
the storytellers to make informed decisions about your fetish. It should
further be noted that each fetish requires its own application – multiple fetishes
can be lumped into one application if they are similar or identical.
• Fetish Name: What is it called?
• Fetish Level: How many dots is it?
• Physical Description: What does your fetish
look like? Does it always come in one form, or could this be crafted some other
way?
• Spirit: What spirit is housed within the
fetish?
• The Deal: What sort of chiminage was
provided to the spirit to get it to agree to reside within the fetish? Or did
your character lock the spirit in a binding circle and force it into the
fetish?
• Descriptive Paragraph: Technically, this is
optional, but highly recommended, as this describes how everything fits
together.
• Point Breakdown: Each Power, Enhancement,
and Restriction needs to be listed out,
with its associated number of points alongside it.
• Durability: Described in corebook, Durability is the measure of the
fetish’s hardness. Use the chart in the CoD Corebook or other source material
determine your fetish’s Durability. Many fetishes will be rated at a one or a
two – however, remember that Durability is enhanced by the rating of the
fetish. Therefore, a 2‐dot fetish with a “natural” Durability of 2
has a reinforced Durability of 4. List this as the natural Durability, followed
by the reinforced figure in parenthesis. For instance, the example above would
read “Durability 2 (reinforced 4)”.
• Size: There is a chart for fetish sizes on
p.139 in Lore of the Forsaken. Use this to
determine the Size of your fetish, and list it.
• Structure: This is the sum of the (reinforced)
Durability, and Size of the fetish. So, if the example fetish above is a Size 1
item (say, a skull of some sort), its Structure is 5
• Damage: If applicable, list the Damage
rating of the fetish, followed by the damage type abbreviated in parenthesis afterward. By way of an example, a fetish
greatsword would be listed “Damage: 4=3 (L)”.
Fetish Design Template
Fetish Name:
Fetish Level:
Spirit:
Physical Description:
Deal Struck:
Durability: (reinforced to) Structure:
Size: Damage:
Power List
Power: Points:
Power: Points:
Power: Points:
Enhancement List
Enhancement: Points:
Enhancement: Points:
Restrictions List
Restriction: Points:
Restriction: Points:
Point Total:
Total Fetish
Rank:
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